N-body
N-body simulation made with C++ and OpenGL (by MarcVivas)
OpenGL_CMake_Skeleton
:heart: A ready to use cmake skeleton using GLFW, Glew and glm. :+1: (by ArthurSonzogni)
N-body | OpenGL_CMake_Skeleton | |
---|---|---|
1 | 1 | |
7 | 278 | |
- | - | |
7.5 | 3.0 | |
11 months ago | 9 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
N-body
Posts with mentions or reviews of N-body.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
-
Realtime N-body simulation
Here's the code if you are curious or you want to try it: N-body
OpenGL_CMake_Skeleton
Posts with mentions or reviews of OpenGL_CMake_Skeleton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-10.
-
CMake fails to build OpenGL project due to missing targets OpenGL and GLX whereas reference project does not have the same problem.
The main GLEW repository from how I currently understand it is not designed to be used as a subdirectory. So I found a skeleton project that I went off of and it links to an alternative glew repository that includes source files, although it hasn't been updated in a while. I was able to do this succesfully before by roughly following along with what the skeleton project does. In fact I made a repository that worked at one point. However a new problem has showed up. It could have come up with an update from once of the dependencies or maybe it's because I had reinstalled Ubuntu between now and then.
What are some alternatives?
When comparing N-body and OpenGL_CMake_Skeleton you can also consider the following projects:
Physics3D - A 3D physics engine
OpenGL-Project
wase-engine - A 2D game engine written in C++
zxShaderViz - A useful tool to edit and visualize shaders in real time.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.