Manga-Manager
kons-9
Manga-Manager | kons-9 | |
---|---|---|
6 | 50 | |
151 | 549 | |
3.3% | - | |
8.0 | 7.9 | |
12 days ago | 6 months ago | |
Python | Common Lisp | |
GNU General Public License v3.0 only | MIT License |
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Manga-Manager
- Ask HN: What Are You Working On? (May 2023)
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Has anyone been able to get MangaManager to work with unraid?
I have been able to install a few custom docker containers that aren't on the community tab before but with MangaManager I have been having some trouble getting it configured properly with unraid. Just curious if anyone on this sub has been able to get it to work properly and if so I would appreciate some tips!
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v0.7 - Who doesn't like Stats?
Manga Manager: I want to also give a big shout-out to @ThePromidius, the creator of our Tachiyomi plugin, who has built what I believe to be the best ComicInfo tagger around, Manga Manager. Over the past year, he has been putting a lot of time and effort into a rework of his tool and recently released the beta. It's insanely fast and has the potential to outshine all other tools out there. I encourage you to check it out. I have taken a role in his project to help him deliver on a combined vision.
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Using Kavita for Doujinshi
https://github.com/MangaManagerORG/Manga-Manager Here's the github repo. Check it's wiki.
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Filename view vs Metadata for comics
Im currently developing a tool that allows managing metadata in bulk. Called Manga Manager. If interested: https://github.com/ThePromidius/Manga-Manager
- Unable to separate comic series with same name
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
overworld - Open source framework for scalable multiplayer games.
clog - CLOG - The Common Lisp Omnificent GUI
jnigen - Experimental bindings generator for Java bindings through dart:ffi and JNI.
quicklisp-projects - Metadata for projects tracked by Quicklisp.
Kavita - Kavita is a fast, feature rich, cross platform reading server. Built with the goal of being a full solution for all your reading needs. Setup your own server and share your reading collection with your friends and family.
McCLIM - An implementation of the Common Lisp Interface Manager, version II
yjs-sqlite-test - Test combining yjs and sqlite wasm
clozure-cl - Unofficial mirror of Clozure CL
rdom - Server side reactive DOM updates in Ruby
weird - Generative art in Common Lisp
manga-py - Universal manga downloader (for your offline reading) upd: Please, use this tool: https://github.com/mikf/gallery-dl
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp