MaNGOS VS PostgreSQLClient

Compare MaNGOS vs PostgreSQLClient and see what are their differences.

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MaNGOS PostgreSQLClient
2 6
2,988 75
0.0% -
0.0 0.0
over 1 year ago about 1 year ago
GDScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MaNGOS

Posts with mentions or reviews of MaNGOS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-18.

PostgreSQLClient

Posts with mentions or reviews of PostgreSQLClient. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-18.
  • How can I track Data such as playtime about Games hosted on Itch.io
    1 project | /r/gamedev | 17 Dec 2022
    Took some digging but I knew it was possible. https://github.com/Marzin-bot/PostgreSQLClient you should be able to connect it to a database, and from there you could convert to a spreadsheet, where you could make your graphs and metrics and stuff.
  • Online multiplayer architecture with Godot for a soccer game
    1 project | /r/godot | 6 May 2022
    You could use Nakama for authentication, teams and leaderboards. It uses a CockroachDb backend which is fully drop-in-replacement compatible with PostgreSQL. And if you go the PostgreSQL route and still want other database storage, you could use PostgreSQL Client for Godot.
  • Best way to save data of a mmorpg?
    4 projects | /r/godot | 18 Apr 2022
    At that point you’re read to upgrade to a full RDBMS server completely independent of your little SQLite db instance; take a look at PostgreSQL integration. This is a much heavier lift, so shouldn’t be done until your game is more mature and warrants spending dozens of hours learning pg.
  • Mixing C# and GDScript in Godot
    1 project | /r/godot | 9 Apr 2022
    For me it was in my server, to connect to PostgreSQL database via the C# package NpgSQL. But once I came across an alternative, I was glad to drop C# entirely. I would still use it for performance tuning late in development.
  • Database options?
    1 project | /r/godot | 16 Mar 2022
    For this purpose I would recommend looking into using a PostgreSQL database and https://github.com/Marzin-bot/PostgreSQLClient
  • Is it possible to connect to an ftp server?
    1 project | /r/godot | 13 Sep 2021

What are some alternatives?

When comparing MaNGOS and PostgreSQLClient you can also consider the following projects:

TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)

Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine

godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)

godot-tool_button - Easily add buttons to the Godot inspector.

NATS - Golang client for NATS, the cloud native messaging system.

godot_card_engine - A plugin for Godot to create card based games

GodotFirebase - Implementations of Firebase for Godot using GDScript

godot_animationplayer_spriteframes_helper - AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.

dbus - Native Go bindings for D-Bus

zmq4 - A Go interface to ZeroMQ version 4

viewport-spy - Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.