MLV-App
pfr
MLV-App | pfr | |
---|---|---|
7 | 4 | |
266 | 1,263 | |
- | 1.0% | |
8.8 | 7.9 | |
10 days ago | 20 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Boost Software License 1.0 |
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MLV-App
- Does anyone know any good open source project to optimize?
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riebecj/mlv-dump-ui: A Cross-Platform User Interface written in Flet for the Magic Lantern dump utility
Did you just create this software for fun (which is fair enough for me) or did you find some real advantage compared to MLVApp (which is a monster compared to your application but is free and covering already 100% of what you want to achieve, including the cross platform requirement)?
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Neutered devices, high-low-ends and high-level-lies
The application for processing RAWs, in DNG photo and video, For windows, OsX x86_64 and ARM, and Linux x86_64 https://mlv.app/
- Is the Canon EOS 7D worth buying for filmmaking?
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New Update comes with "Chroma Smooth". What does it do?
Picture from a forum
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QUESTION - What is the name of the software?
looks a bit like https://mlv.app/
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Automator shell script question (newb)
https://github.com/ilia3101/MLV-App/issues/166 (3 years old):
pfr
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Rooting for P1061 "Structured Bindings can introduce a Pack"
This single feature opens a world of new possiblities. For example, it makes implementing "getting the number of fields" trivial. Furthrmore, and much more importantly, it enables turning a struct into a tuple. Currently, this can only be done by enumerating cases (therefore it's not fully generic), as with Boost PFR. By the way, PFR greatly simplifies our codebases, especially for parts with serialization and/or reflection.
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Minimum viable declarative GUI in C++
The code is relatively short and can be groked with a few coffees: https://github.com/boostorg/pfr/tree/develop/include/boost/pfr ; if you're using C++17 it uses a binary search (https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/fields_count.hpp) to count the number of fields in a struct, by starting by the observation that a likely majorant on the number of fields in a struct is sizeof(the struct) * CHAR_BIT, assuming not too many [[no_unique_address]] tomfooleries. Then once this count is known it's possible to simply map them as a tuple through sheer brute force and destructuring: https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/core17_generated.hpp
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The Serde Rust Framework
I wonder if the c++ approach of boost.pfr would be portable to rust ? It allows reflection on aggregates without needing to annotate anything: https://github.com/boostorg/pfr
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Counting the number of fields in an aggregate in C++20
It is an 'interesting' meta-programming problem though (wasted many weeks on it myself, fixed a small gcc bug - a 'uniform init' edge case and filed an issue with magic_get Reflecting array members of aggregate structs).
What are some alternatives?
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
motioncam - Motion Cam is a camera application for Android that replaces the entire camera pipeline. It consumes RAW images and uses computational photography to combine multiple images to reduce noise.
magic_get - std::tuple like methods for user defined types without any macro or boilerplate code
gpr - General Purpose Raw image format
ComLightInterop - Cross-platform COM interop library for .NET Core 2.1 or newer
RawTherapee - A powerful cross-platform raw photo processing program
create-rust-app - Set up a modern rust+react web app by running one command.
hiring_test - Show of your coding skills by writing a renderer.
EU4ConsolePatcher - A simple memory patcher which enables the internal developer console in ironman mode
HandBrake - HandBrake's main development repository
sapio - A Bitcoin Programming Language