ML-auto-baseball-pitching-overlay
hacn
ML-auto-baseball-pitching-overlay | hacn | |
---|---|---|
9 | 4 | |
267 | 34 | |
- | - | |
2.7 | 0.0 | |
19 days ago | about 1 year ago | |
Python | F# | |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ML-auto-baseball-pitching-overlay
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[P] Basketball Shots Detection and Shooting Pose Analysis (Open Source)
The reason that I'm sharing it again is that I got some comments suggesting me make one for basketball while I'm sharing another baseball overlay project. I really like the idea and I figured out many people haven't seen this AI Basketball Analysis. So I shared it again and expecting more valuable feedback!
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[Updated] Automatically Overlaying Baseball Pitch Motion and Trajectory in Realtime (Open Source)
https://github.com/chonyy/ML-auto-baseball-pitching-overlay/blob/2aab621c7579c143fd75a2a2f8083b5f255aa0cf/src/get_pitch_frames.py#L106
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[P] [Updated] Automatic Baseball Pitch Motion and Trajectory Overlay in Realtime (Open Source)
Source code: https://github.com/chonyy/ML-auto-baseball-pitching-overlay
- Automatically Overlaying Pitch Motion and Trajectory in Realtime
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Ask HN: Show me your Half Baked project
I built this project to automatically overlay baseball pitch motion and trajectory.
https://github.com/chonyy/ML-auto-baseball-pitching-overlay
It's ready for a quick demo. However, there are stiil some little improvements have to make. And I'll build an web app on top of it for people to use it online.
- Show HN: Automatic Baseball Pitching Motion and Trajectory Overlay in Realtime
- Show HN: Automatically Overlaying Baseball Pitch Motion and Trajectory with ML
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Automatically Overlaying Baseball Pitch Motion and Trajectory (Open Source)
Source code: https://github.com/chonyy/ML-auto-baseball-pitching-overlay
hacn
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Ask HN: Show me your half baked project
https://github.com/pj/hacn - kind of like a react monad written in F# using computation expressions. I'm slowly doing a rewrite of parts of it because it isn't very good.
- Show HN: Hacn – a React “monad” implemented using F#/Fable
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Ask HN: Show me your Half Baked project
Hacn: https://github.com/pj/hacn. It’s kind of like a React “monad” in F#/Fable using computation expressions. Control flow is a bit different, basically operations/effects can trigger re-execution of subsequent steps. Right now its alpha quality and any feedback is welcome.
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What Are You Working On 202012
Currently working on Hacn, which is kind of like a React ‘monad’ or DSL using computation expressions in Fable/Feliz.
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