MINGW-packages
mame
MINGW-packages | mame | |
---|---|---|
17 | 287 | |
2,189 | 7,636 | |
1.9% | 1.4% | |
10.0 | 10.0 | |
2 days ago | 6 days ago | |
Shell | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MINGW-packages
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CMake error with TryCompile, i686-w64-mingw32.static.posix.dw2-gcc: error: unrecognized command line option '-rdynamic'
Have never tried to cross compile using mingw, however this page came up on a quick Google search: https://github.com/msys2/MINGW-packages/issues/6341
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Build a GCC 13 compiler from source for Windows 10/11
Then you setup a proper GNU environment, either mingw, cygwin or WSL, get the prereqs and start compiling with the proper target. You can see the used build recipe with the https://packages.msys2.org/package/mingw-w64-x86_64-gcc package. (ie https://github.com/msys2/MINGW-packages/tree/master/mingw-w64-gcc)
- "multiple definition of `std::type_info::operator==(std::type_info const&) const" when compiling with -static-libstdc++
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Questions Regarding working with Mingw_w64, MSYS2, and CMake on Windows
If you take a look at the PKGBUILD file for mingw-w64-cmake base package, you'll see that it applies some patches that make sense for MinGW. Most notably, it makes Ninja the default build generator instead of Visual Studio.
- My Matching Game C++ builds in Dev C but not g++.
- Epic thread on getting the Ada compiler bootstrapped in UCRT64 MSys2 (2021)
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Failing to compile MAME on Windows. Help?
Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=F:/MameDev/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/lto-wrapper.exe Target: x86_64-w64-mingw32 Configured with: ../gcc-11.2.0/configure --prefix=/mingw64 --with-local-prefix=/mingw64/local --build=x86_64-w64-mingw32 --host=x86_64-w64-mingw32 --target=x86_64-w64-mingw32 --with-native-system-header-dir=/mingw64/x86_64-w64-mingw32/include --libexecdir=/mingw64/lib --enable-bootstrap --enable-checking=release --with-arch=x86-64 --with-tune=generic --enable-languages=c,lto,c++,fortran,ada,objc,obj-c++,jit --enable-shared --enable-static --enable-libatomic --enable-threads=posix --enable-graphite --enable-fully-dynamic-string --enable-libstdcxx-filesystem-ts --enable-libstdcxx-time --disable-libstdcxx-pch --disable-libstdcxx-debug --enable-lto --enable-libgomp --disable-multilib --disable-rpath --disable-win32-registry --disable-nls --disable-werror --disable-symvers --with-libiconv --with-system-zlib --with-gmp=/mingw64 --with-mpfr=/mingw64 --with-mpc=/mingw64 --with-isl=/mingw64 --with-pkgversion='Rev6, Built by MSYS2 project' --with-bugurl=https://github.com/msys2/MINGW-packages/issues --with-gnu-as --with-gnu-ld --with-boot-ldflags='-pipe -Wl,--dynamicbase,--high-entropy-va,--nxcompat,--default-image-base-high -Wl,--disable-dynamicbase -static-libstdc++ -static-libgcc' 'LDFLAGS_FOR_TARGET=-pipe -Wl,--dynamicbase,--high-entropy-va,--nxcompat,--default-image-base-high' --enable-linker-plugin-flags='LDFLAGS=-static-libstdc++\ -static-libgcc\ -pipe\ -Wl,--dynamicbase,--high-entropy-va,--nxcompat,--default-image-base-high\ -Wl,--stack,12582912' Thread model: posix Supported LTO compression algorithms: zlib zstd gcc version 11.2.0 (Rev6, Built by MSYS2 project)
- std::cout << "It's a pain";
- Inkscape coming to ARM64
- What happen to MSYS2 Website?
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
What are some alternatives?
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain
FBNeo - FBNeo - We are Team FBNeo.
mingw-builds-binaries - MinGW-W64 compiler binaries
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
crawl - Dungeon Crawl: Stone Soup official repository
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
Scoop - A command-line installer for Windows.
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
AppleWin - Apple II emulator for Windows
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator