Game-Networking-Resources VS Riptide

Compare Game-Networking-Resources vs Riptide and see what are their differences.

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Game-Networking-Resources Riptide
1 4
4,791 1,032
- 3.3%
6.7 8.8
about 2 years ago 3 months ago
C C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-02.
  • 5000 player game?
    2 projects | /r/gamedev | 2 Jul 2022
    https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).

Riptide

Posts with mentions or reviews of Riptide. We have used some of these posts to build our list of alternatives and similar projects.
  • Netcode help
    1 project | /r/Unity3D | 7 Aug 2022
    if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
  • Multiplayer game question.
    1 project | /r/Unity3D | 15 Mar 2022
    There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
  • Thoughts on Tom Weilands Riptide multiplayer solution?
    1 project | /r/Unity3D | 20 Feb 2022
  • How to make a multiplayer system like among us
    1 project | /r/gamedev | 20 Jan 2022
    Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.

What are some alternatives?

When comparing Game-Networking-Resources and Riptide you can also consider the following projects:

Onya - An open-source general-purpose programming language

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

mc-mesher - marching cubes mesh generator for c++, c#, and unity

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

OpenStorm - An open source 3D radar viewer

Mirror - #1 Open Source Unity Networking Library

Awesome-Game-Analysis - a comprehensive collection of video game tech analysis resources

web3.unity - 🕹 Unity SDK for building games that interact with blockchains.

lldpd - implementation of IEEE 802.1ab (LLDP)

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

Awesome-Gamedev - A curated collection of resources to game development.

NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"