MERN-template
SDL
MERN-template | SDL | |
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31 | 9 | |
65 | 394 | |
- | - | |
5.6 | 4.8 | |
4 days ago | about 3 years ago | |
JavaScript | C | |
zlib License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MERN-template
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So I spent 3.5 years making a game as a website...
Anyway, the structure of this website uses microservices, driven by an engine I dubbed the MERN-template. It has it's own auth service, and supports both chat and a news feed. The game-specific elements are closed-source though (the idea is you fork the core repo, and build out from there).
- login / registration form
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Is the MERN stack still worth learning?
i use mariadb, but yes.
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So I wrote an auth server - are people using it???
Backstory: Decade Jam, a game jam that lasts for a decade, began Jan 1st, 2020. I started writing a web game called Egg Trainer, but after a year of work realized that my codebase wasn't workable anymore. So at the beginning of 2021, I began working on a game engine that would power the beta version of ET - this is called the MERN-template (clearly, I'm bad at naming things).
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MERN Stack, why?
My MERN-template actually uses MySQL. There's no requirement that you do it one specific way.
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If you were tasked with creating a Reddit clone what would your stack be?
I'd use the MERN-template project that I wrote myself. It's essentially the mern stack, except with MySQL.
- BREAKING CHANGE: Now using cookies for authentication · krgamestudios/MERN-template
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Monetising a Web Game
I've basically written this thing from the ground up, including an open source engine that uses microservices.
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PSA: Your choice of Game Engine has little to no effect on whether your first game gets finished. And zero effect on whether you make a "good" game.
Anyway here's my game engine.
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Why you should be obsessed with "dogfooding" your product
Oh, I've done this with my MERN-template. It was designed to power my game, but I made it available for others to use.
SDL
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Ask HN: What is the SDL.h file in SuperTux?
I don't know for sure, but could it be this?
https://github.com/libsdl-org/SDL
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How to choose a front end / control kit pairing for multi cabinet?
The kit has been fun. My daughter loved helping me wire it up to a dummy box, and we decided its worth moving forward with a desktop cabinet build. I don't have a raspberry pi and can't find one, so we're using a 2012 mac mini. OpenEmu has been fun, but I'd like to be able to control the whole UI with the joystick, so we looked at EmulationStation-DE (retropie for desktop as its been explained to me). The control kit worked with OpenEmu but not EmulationStation, and the folks over in that sub said its not supported by SDL https://github.com/libsdl-org/SDL
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Do i have enpugh knowledge to learn new libraries?
There is also SDL, which is a bit of a behemoth library, but gives you a lot of firepower if you want to get down to the nuts and bolts of building something from scratch with media. It provides a framework for working with graphics, sound, input hardware, etc., and is cross-platform. I haven't personally used SDL but it's a pretty well-utilized library. It's written in C so the same caveats apply as before, but works just fine with C++.
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Fixing Stutters in Papers Please on Linux
This has already been fixed in the latest SDL version, but it's likely that the game comes bundled with it's own version.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I got tired of writing C# bindings code by hand to interop with native C/C++ libraries, so I automated the process. Example for SDL: https://github.com/bottlenoselabs/SDL-cs. The repository is automated daily using Dependabot to run C2CS, generate the P/Invoke code, and push a Git commit with the code automatically when there is a change to https://github.com/libsdl-org/SDL.
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Updated MacOS documentation
The source code for it can be found at https://github.com/libsdl-org/SDL , this may be helpful if your looking for an example of how a 'platform layer' like this it can be implemented.
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The Very First Post
Simple Directmedia Layer: a library that offers low-level access to resources like audio, video graphics, joystick, keyboard, mouse. It is mainly used for the development of video games (Stepmania and Valve's games such as Counter Strike: Source, as some examples).
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AM2R @ Raspberry Pi - Take 3
Now, we'll need to source the latest SDL source tarball. You can find it [here](https://github.com/libsdl-org/SDL), but you can source the latest as of this writing with the command below. Run cd, and then run:
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Good Open Source Projects?
Game library: https://github.com/libsdl-org/SDL
What are some alternatives?
Next.js - The React Framework
SFML - Simple and Fast Multimedia Library
Sequelize - Feature-rich ORM for modern Node.js and TypeScript, it supports PostgreSQL (with JSON and JSONB support), MySQL, MariaDB, SQLite, MS SQL Server, Snowflake, Oracle DB (v6), DB2 and DB2 for IBM i.
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!
news-server - An API centric news server.
GStreamer - GStreamer open-source multimedia framework
recog - Swiss school forum to connect business acquaintances across the country.
mpv - 🎥 Command line video player
benchmarks - Fast and low overhead web framework fastify benchmarks.
libVLC
Godot - Godot Engine – Multi-platform 2D and 3D game engine
QtAv - A cross-platform multimedia framework based on Qt and FFmpeg. 基于Qt和FFmpeg的跨平台高性能音视频播放框架. Recommand to use new sdk https://github.com/wang-bin/mdk-sdk