LoL VS openmoonray

Compare LoL vs openmoonray and see what are their differences.

LoL

LuxCoreRender online asset library (by LuxCoreRender)

openmoonray

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer. (by dreamworksanimation)
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LoL openmoonray
1 15
12 4,115
- 0.5%
5.2 5.9
17 days ago 13 days ago
Python Python
Creative Commons Attribution Share Alike 4.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LoL

Posts with mentions or reviews of LoL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • DreamWorks releases OpenMoonRay source code
    8 projects | news.ycombinator.com | 15 Mar 2023
    Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.

    There has been some (feeble) attempts to build standard libraries of Shaders around Blender:

        https://github.com/LuxCoreRender/LoL

openmoonray

Posts with mentions or reviews of openmoonray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

What are some alternatives?

When comparing LoL and openmoonray you can also consider the following projects:

BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.

raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.

BlenderUSDHydraA

arras4_core

arras_render