LoL
arras_render
LoL | arras_render | |
---|---|---|
1 | 1 | |
12 | 9 | |
- | - | |
5.2 | 4.9 | |
17 days ago | 2 months ago | |
Python | C++ | |
Creative Commons Attribution Share Alike 4.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LoL
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DreamWorks releases OpenMoonRay source code
Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.
There has been some (feeble) attempts to build standard libraries of Shaders around Blender:
https://github.com/LuxCoreRender/LoL
arras_render
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DreamWorks releases OpenMoonRay source code
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
What are some alternatives?
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
arras4_node
openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.