LoL
LuxCoreRender online asset library (by LuxCoreRender)
arras4_node
By dreamworksanimation
LoL | arras4_node | |
---|---|---|
1 | 1 | |
12 | 7 | |
- | - | |
5.2 | 4.2 | |
18 days ago | 2 months ago | |
Python | C++ | |
Creative Commons Attribution Share Alike 4.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LoL
Posts with mentions or reviews of LoL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-15.
-
DreamWorks releases OpenMoonRay source code
Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.
There has been some (feeble) attempts to build standard libraries of Shaders around Blender:
https://github.com/LuxCoreRender/LoL
arras4_node
Posts with mentions or reviews of arras4_node.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-15.
-
DreamWorks releases OpenMoonRay source code
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
What are some alternatives?
When comparing LoL and arras4_node you can also consider the following projects:
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
arras_render
moonray
arras4_core