LuckyAPI
dialogic
LuckyAPI | dialogic | |
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5 | 59 | |
12 | 3,311 | |
- | 6.7% | |
0.0 | 9.4 | |
over 2 years ago | 6 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LuckyAPI
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Buildings and feeling based symbols. (Love and Lust)
Yeah its in the discord, should be somewhere in the mods group, if you need help making the mod work lemme know and ill try to find a way
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Game won't open from steam - Godot Engine has stopped working
https://discord.gg/7ZncdvbXp7 you can try asking valgo, he created a modding api and seems to know the game recently well, if you ask he can maybe take a took at your godot files and such and see where the issue is
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Making a mod using u/ValgoBoi's modloader!
This isn't meant to be super serious, but I wanted to show off that something works, and advocate for others to try it out as well! Modding this game is so easy now. You can get the modloader here: Click Here
- Everyone, say hello to LuckyAPI! I've spent the last week+ working on this project: a powerful modloader for LbaL! It currently supports modded symbols (with modded items coming soon!) I've also been working on my own mod for the modloader, which has 14 new symbols so far. More info in the comments!
dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
oh-my-git - An interactive Git learning game!
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
TetraForce - GBC Zelda-inspired game with online multiplayer. Built with Godot Engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
fishgame-godot - "Fish Game" for Godot is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Godot game engine.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
godot-ink - Ink integration for Godot Engine.
twinejs - Twine, a tool for telling interactive, nonlinear stories