LookAtThat
Ryven
LookAtThat | Ryven | |
---|---|---|
7 | 12 | |
106 | 3,584 | |
- | - | |
8.9 | 9.1 | |
5 months ago | 4 months ago | |
Swift | Python | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LookAtThat
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Ask HN: Show me your half baked project
https://github.com/tikimcfee/LookAtThat
View, search, and analyze arbitrary source code (best support of Swift right now) in 3D and AR space. You open your phone or tablet, yeet hundreds of files into 3D space, and can start highlighting, moving, and tracing execution by literally walking around your code. The desktop app has similar features, and the standard 3D viewer is just as fun.
I would love help - from anyone of any kind - to build this out towards greater usefulness. It’s a lot of fun, it’s super cool to look at, and it’s the thing I’ve wanted to use since I was a small child.
“Let me touch the words!!”
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A Developer's View of Vision Pro
I feel like I’ve been spamming this everywhere and any time I get the chance, but I really want people to join in and help define this experience with me for developers.
https://github.com/tikimcfee/LookAtThat
AR VR for iOS and macOS. Millions of glyphs. Instant control. There’s magic here. If this excites you, work with me and help make this a reality! I don’t have all of it in me.
I wish I did. I don’t. I don’t have all the time and energy. But there are people here that if they spent just a little time to work on this, we would be in the future of a 3D code space in days, and not weeks or months.
I owe a new readme for the project. If any of this makes you feel any feelies, get in contact with me star it, make noise, whatever!
Lotta love to yall. Thanks for letting me vomit words.
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Wideboard: Render _all_ of Linux's source code in a browser tab via WebGL
I have this mostly working for Swift by thread and execution tracing matched to syntax analysis in https://github.com/tikimcfee/LookAtThat.
You can record app execution, and then play it back thread and line and by line to see each line executing in time. It’s kinda fun to see millions of lines flash and highlight and move at 60fps and seeing implicit relationships between executing files and high level functional flows
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Ask HN: Visualizing software designs, especially of large systems (if at all)?
If I may be so bold as include something I’m working on myself, I’d love to chime in! I’m not functionally complete, but feel like I’m writing an amalgamation of all of the above tools.
https://github.com/tikimcfee/LookAtThat
Ryven
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Ask HN: Modern Day Equivalent to HyperCard?
I really wish Livecode hadn't pulled their opensource/Community Edition (and I'd be very glad for someone to do something with that code).
Gambas is something I keep wanting to try and seems promising.
I did one small app w/ Python and TKinter, but it was a dense wall of text/code when I was finished and not something I was interested in revisiting. I keep seeing suggestions that Python w/ QT support is supposed to be quite good.
One unlikely option is Google's Blockly (which I wish had a stand-alone desktop implementation which would make graphical programs), which has a nifty version implementing OpenSCAD:
https://www.blockscad3d.com/editor/
which I've used a fair bit. Moving on from there, there is: https://github.com/derkork/openscad-graph-editor which has the advantage of encompassing the entirety of OpenSCAD. It's also possible to wrap up Python using PythonSCAD.org
If you're willing to consider other node/line connection systems two promising options are:
https://ryven.org/
and
https://nodezator.com/
What sort of coding, on what sort of projects do you want to do?
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Standardized, Python based Block Diagram File Format for Dynamic Modeling as an Open Source Alternative to Matlab and Simulink
There are general visual programming tools for python like ryven or PyFlow that should be able to run generic code, so in theory you can put SimuPy code in the blocks.
- Verse™: The first general purpose codeless development app - Beta available!!
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Ask HN: Visualizing software designs, especially of large systems (if at all)?
"What does an algorithm look like?"
I'm an intensely visual person, but have never found a visual programming system which scales well --- the problem is, past a certain level of complexity one has to use modules, which then devolves the visual representation down to just a bunch named blocks.
That said, I'm using BlockSCAD:
https://www.blockscad3d.com/community/projects/1421975
to work up designs which I'm then putting into other tools.
Looking at GraphSCAD:
http://graphscad.blogspot.com
and there's also Ryven and pythonocc which I managed to get installed:
https://ryven.org
https://github.com/Tanneguydv/Pythonocc-nodes-for-Ryven
but I'd really like to see a tool for this sort of thing which made G-code.
- my list of self-hosted (dev) tools
- Ryven – Flow-based visual scripting for Python
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PyFlow – a tool for visual and modular block programming in Python
Why this over https://ryven.org/ ?
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PyFlow – Visual scripting framework for Python – NodeRED alternative?
Interesting, came across https://ryven.org/ recently which looks in the same domain.
Any practical use cases of either being used?
Huge fan of NodeRED, always thought the paradigm could be leveraged for other heavy workflow applications
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Blender + Ryven; leveraging the power of node editors in Blender by building on top of an open Python-based framework
I'm developing Ryven (https://ryven.org), a python-based visual nodes editor/platform. I recently published a tiny prototype plugin for Ryven 3.1 inside Blender (https://github.com/leon-thomm/ryven-blender). As Ryven is Python-based and quite easy to use, and Blender already had success with an integrated nodes editor, I would like to find out whether based on Blender's Python API it'd be possible to develop a large, powerful, compatible, and easily extensible framework of nodes for Blender that run on Ryven.
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Verse: Visual Scripting Tool for Python
This seems very similar to https://ryven.org/
What are some alternatives?
LockView - Foundry VTT module: Locks the view for the purpose of using Foundry on a digital playmat, such as a horizontally mounted TV. Scales the scene so the gridsize is always displayed corresponding to a real-world size, and can block zooming and panning
PyFlow - Visual scripting framework for python - https://wonderworks-software.github.io/PyFlow
TypeScript-Call-Graph - CLI to generate an interactive graph of functions and calls from your TypeScript files
ryvencore-qt - Qt frontend for ryvencore - Python library for building visual node editors
saddle-data-graph - where does it come from, where does it go?
imgui-node-editor - Node Editor built using Dear ImGui
rugivi - The adult media landscape browser
baklavajs - Graph / node editor in the browser using VueJS
muziko - Practice every song you know
PyFlow - An open-source tool for visual and modular block programming in python
wiredhoo - Project to add wired connectivity to a Wahoo Kick by emulating the ANT+ profile within an emulated ANT USB stick; the host believes it is communicating to a ANT+ wireless device. Broader scope to be an open-source firmware replacement for trainers.
TheAlgorithms - All Algorithms implemented in Python