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I'm developing Ryven (https://ryven.org), a python-based visual nodes editor/platform. I recently published a tiny prototype plugin for Ryven 3.1 inside Blender (https://github.com/leon-thomm/ryven-blender). As Ryven is Python-based and quite easy to use, and Blender already had success with an integrated nodes editor, I would like to find out whether based on Blender's Python API it'd be possible to develop a large, powerful, compatible, and easily extensible framework of nodes for Blender that run on Ryven.
I'm developing Ryven (https://ryven.org), a python-based visual nodes editor/platform. I recently published a tiny prototype plugin for Ryven 3.1 inside Blender (https://github.com/leon-thomm/ryven-blender). As Ryven is Python-based and quite easy to use, and Blender already had success with an integrated nodes editor, I would like to find out whether based on Blender's Python API it'd be possible to develop a large, powerful, compatible, and easily extensible framework of nodes for Blender that run on Ryven.
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