Loj-Hadron-Collider
A robust, pixel-perfect collision engine for GameMaker Studio 2.3. (by Lojemiru)
GML-OOP
Library of constructors operating primary GameMaker functionalities. (by Mtax-Development)
Loj-Hadron-Collider | GML-OOP | |
---|---|---|
1 | 3 | |
36 | 28 | |
- | - | |
0.0 | 6.9 | |
over 1 year ago | 4 days ago | |
Yacc | Game Maker Language | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Loj-Hadron-Collider
Posts with mentions or reviews of Loj-Hadron-Collider.
We have used some of these posts to build our list of alternatives
and similar projects.
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I got fed up with GMS2's default collision events, so I designed a replacement.
GitHub source/releases, licensed under MIT: https://github.com/Lojemiru/Loj-Hadron-Collider
GML-OOP
Posts with mentions or reviews of GML-OOP.
We have used some of these posts to build our list of alternatives
and similar projects.
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New update 2022.6.0.23
The problem goes far beyond obscure bugs. Unless something has changed in recent months, then I can say with certainty that YoYo Games does not have Unit Tests for GameMaker. I know it because I made my own and in the process filled two pages of bug reports. They aren't even really complex, so most of them was related to basic functionality, because I essentially went through a list of functions and tried to get data from them. I would find functions that would straight-up never work or damage the resource they tried to affect instead of fulfilling its functionality. Before they move on to big projects like the ones they have announced, the QA needs to step up their game, because I am not into free labor anymore.
- GameMaker Language Object Overlay Project is a library created in GameMaker Language for operating the primary functionalities of GameMaker Studio 2 through a set of constructors.
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GML-OOP — A library aligning GameMaker Studio 2 features towards object-oriented programming
As for the performance impact, I note in the documentation that this is an additional layer of code in the core of its design and it will always take more time to execute. This would be the case for any GML library as a call of any function increases the execution time of the code it is responsible for and a potential user of such library has to approach it with that in mind. My current assumption is that it only is likely have a noticeable effect in huge or complicated projects or while misused and I will be testing this on my own work, as well be gathering feedback on the matter.
What are some alternatives?
When comparing Loj-Hadron-Collider and GML-OOP you can also consider the following projects:
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Coroutines - Coroutines for GameMaker Studio 2.3.6+
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!