LocalizationUE4
ue5-multiworld-demo
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LocalizationUE4
ue5-multiworld-demo
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MultiWorld v1.7.0 is now available: it contains bug fixes and a renewed sample project. The plugin allows any game to run several independent UWorld instances at the same time.
Maybe you could get a better idea of what it does with the pre-built demo: https://github.com/UNAmedia/ue5-multiworld-demo/releases
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Version 1.5.0 of MultiWorld for Unreal Engine is now available. The plugin allows a game to run several independent UWorld instances at the same time.
Secondary Worlds are not network replicated, but you can send RPCs from them. We have an example of it in our sample project on GitHub (https://github.com/UNAmedia/ue5-multiworld-demo), where the changes in the client inventory (a Secondary World) are sent to the server to network-replicate them to all the clients.
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MultiWorld v1.1 is now available for UE4.26 and UE4.27. It includes the new "visual transition system" when switching from an UWorld to another one! It uses an ordinary material to drive the effect, so it's very easy to create custom results.
The technique you mention is used in the demo application (https://github.com/UNAmedia/ue4-multiworld-demo - there’s also a build ready to download) to showcase a possible use in a multiplayer game: the main world is network-replicated, while a secondary world is used as an “inventory” scene to change the player attributes. While the secondary world is technically not network replicated, it simply calls methods on the actors in the main worlds to take advantage of network replication, replicating the player changes to all the connected clients (using the standard replication system of UE4). I thin in the demo there’s a better description :)
What are some alternatives?
MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
FModel - Unreal Engine Archives Explorer
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
RuntimeSpeechRecognizer - Cross-platform, real-time, offline speech recognition plugin for Unreal Engine. Based on Whisper OpenAI technology, whisper.cpp.
GASContent - Repo to gather all Gameplay Ability System content for UE4
DiscordRPC - A Unreal Engine plugin for making presence, invite, join and spectating with Discord.
kotlin-unreal - kotlin-unreal: Use the amazing Kotlin language with Unreal Engine 4 and 5
BowieD.Unturned.NPCMaker - Unturned NPC Maker
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
SoftTagBody - SoftTagBody UPROPERTY metadata specifier that works with Typed gameplay tags in Unreal Engine 5.