LjTools VS tex-rs

Compare LjTools vs tex-rs and see what are their differences.

LjTools

LuaJIT 2.0 bytecode parser, viewer, assembler and test VM. Lua 5.1 parser, IDE and debugger. (by rochus-keller)

tex-rs

A port of TeX82 to Rust. (WIP) (by crlf0710)
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LjTools tex-rs
11 2
251 33
- -
0.0 3.6
over 1 year ago about 2 years ago
C++ Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LjTools

Posts with mentions or reviews of LjTools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-21.
  • LuaJIT decompiler that supports GOTO statements?
    3 projects | /r/lua | 21 Jun 2023
    I dug a little more and came across this tool which does seem to have the capability to view all LuaJIT Bytecode. https://github.com/rochus-keller/LjTools
  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    > a large lua game code base, over 4000 files, 1.5 million lines of code

    Interesting; how do you manage to keep consistency? Do you have special tools to e.g. detect inadvertent global variables? I once wrote a Smalltalk VM in Lua (https://github.com/rochus-keller/Smalltalk/blob/master/Inter...) which is a much smaller code base but even with this size I quickly would have lost track of e.g. scopes and names without tools I had to write myself (https://github.com/rochus-keller/LJTools).

  • Minimalism in Programming Language Design
    6 projects | news.ycombinator.com | 24 May 2022
  • KT/COBOL — Choosing a VM edition — I need to hear your experiences with the VM you're currently using for your project.
    6 projects | /r/ProgrammingLanguages | 20 May 2022
    Most of my languages have VM backends; see e.g. https://github.com/rochus-keller/Oberon; I implemented different backends generating LuaJIT bytecode; a year ago I switched to Mono which is based on ECMA-335; here is a discussion why I switched: https://github.com/rochus-keller/Oberon/releases/tag/IDEv0.9.0; I implemented utility libraries for both LuaJIT and CIL bytecode; see https://github.com/rochus-keller/LjTools/, https://github.com/rochus-keller/Pelib/ and https://github.com/rochus-keller/MonoTools/. I evaluated many VMs and think the mentioned ones are best suited. There were a lot of challenges with both technologies, what is to be expected, and too much to describe here.
  • LuaJIT for backend?
    6 projects | /r/ProgrammingLanguages | 2 Jan 2022
    LuaJIT is well suited as a backend/runtime environment for custom languages; I did it several times (see e.g. https://github.com/rochus-keller/Smalltalk, https://github.com/rochus-keller/Som/, https://github.com/rochus-keller/Oberon/). I also implemented a bit of infrastructure to ease the reuse: https://github.com/rochus-keller/LjTools. LuaJIT has some limitations though; if you require closures you have to know that the corresponding LuaJIT FNEW bytecode is not yet supported by the JIT, i.e. switches to the interpreter; as a work-around I implemented my own closures; LuaJIT also doesn't support multi-threading, but co-routines; and there is no debugger, and the infrastructure to implement one has limitations (i.e. performance is low when running to breakpoints). For most of my projects this was no issue. Recently I switched to CIL/Mono for my Oberon+ implementation which was a good move. But still I consider LuaJIT a good choice if you can cope with the mentioned limitations. The major advantage of LuaJIT is the small footprint and impressive performance for dynamic languages.
  • Writing a Register Based VM
    3 projects | /r/ProgrammingLanguages | 16 Sep 2021
    Implementing a VM is certainly interesting, but if you just need a fast backend you could generate LuaJIT bytecode (see e.g. https://github.com/rochus-keller/ljtools/ LuaJitComposer.h/cpp).
  • Finl Is Not LaTeX
    8 projects | news.ycombinator.com | 27 May 2021
  • (LuaJIT) How to directly modify strings within LuaJIT Bytecode?
    2 projects | /r/lua | 26 Apr 2021
  • Bytecode for a Register Machine
    5 projects | /r/ProgrammingLanguages | 15 Feb 2021
    If you want to re-use LuaJIT as a backend, have e.g. a look at https://github.com/rochus-keller/ljtools
  • Favorite Program for writing LUA?
    1 project | /r/lua | 23 Dec 2020
    Recently I mostly use https://github.com/rochus-keller/LjTools#lua-parser-and-ide-features

tex-rs

Posts with mentions or reviews of tex-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • LaTex alternative/replacement written in Rust?
    9 projects | /r/rust | 15 Aug 2022
    I have an rust implementation at https://github.com/crlf0710/tex-rs , though it's the plain old TeX without eTeX extensions. Feel free to do any hacking on top of it any one wants to!
  • Finl Is Not LaTeX
    8 projects | news.ycombinator.com | 27 May 2021
    I too have recently been interested in TeX and Rust. Apart from Tectonic (wrapper around XeTeX and dvipdfmx) and the attempt to rewrite it in Rust (your first link), I also found [1], an attempt to rewrite TeX itself in Rust. I also understand that you are a supporter of the Tectonic in Rust effort, so hopefully you can fill me in on the current progress.

    At first I though that just rewriting XeTeX/dvipdfmx in Rust just for sake of being written in Rust was foolish, because of TeX's untypical memory model. Also because of the manual translation using c2rust (also on C code generated from Pascal code that uses a lot of macros).

    But after lookin at it now it seems that the rewrite progressed and the result are parts looking very Rusty, which is nice.

    I too had ideas about TeX in Rust, but I think that starting with LuaTeX would be much more beneficial. Apart from LuaTeX having obvious support of scripting in Lua and being very extensible, XeTeX has other disadvantages. See for example [2], which still in my opinion misses many internal differences, where LuaTeX is much superior.

    Do you have any tips on how to join the Tectonic / TeX in Rust community? Where can I potentially discuss my foolish TeX/Rust ideas, being very new to Rust?

    [1] https://github.com/crlf0710/tex-rs

What are some alternatives?

When comparing LjTools and tex-rs you can also consider the following projects:

SATySFi - A statically-typed, functional typesetting system

tectonic - A modernized, complete, self-contained TeX/LaTeX engine, powered by XeTeX and TeXLive.

ubpf - Userspace eBPF VM

Oberon - Oberon parser, code model & browser, compiler and IDE with debugger

RusTeX - A (somewhat experimental) implementation of a TeX engine in rust, used to convert LaTeX documents to xhtml.

port70 - A Gopher server in Lua

sTeX - A semantic Extension of TeX/LaTeX

langs

asciimathml - A new home for asciimathml

LuaJIT - Mirror of the LuaJIT git repository

sidenotes - Position floating sidenotes/comments next to a document with inline references.