LjTools
hererocks
LjTools | hererocks | |
---|---|---|
11 | 3 | |
251 | 67 | |
- | - | |
0.0 | 6.2 | |
over 1 year ago | 14 days ago | |
C++ | Python | |
GNU General Public License v3.0 only | MIT License |
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LjTools
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LuaJIT decompiler that supports GOTO statements?
I dug a little more and came across this tool which does seem to have the capability to view all LuaJIT Bytecode. https://github.com/rochus-keller/LjTools
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A History of Lua
> a large lua game code base, over 4000 files, 1.5 million lines of code
Interesting; how do you manage to keep consistency? Do you have special tools to e.g. detect inadvertent global variables? I once wrote a Smalltalk VM in Lua (https://github.com/rochus-keller/Smalltalk/blob/master/Inter...) which is a much smaller code base but even with this size I quickly would have lost track of e.g. scopes and names without tools I had to write myself (https://github.com/rochus-keller/LJTools).
- Minimalism in Programming Language Design
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KT/COBOL — Choosing a VM edition — I need to hear your experiences with the VM you're currently using for your project.
Most of my languages have VM backends; see e.g. https://github.com/rochus-keller/Oberon; I implemented different backends generating LuaJIT bytecode; a year ago I switched to Mono which is based on ECMA-335; here is a discussion why I switched: https://github.com/rochus-keller/Oberon/releases/tag/IDEv0.9.0; I implemented utility libraries for both LuaJIT and CIL bytecode; see https://github.com/rochus-keller/LjTools/, https://github.com/rochus-keller/Pelib/ and https://github.com/rochus-keller/MonoTools/. I evaluated many VMs and think the mentioned ones are best suited. There were a lot of challenges with both technologies, what is to be expected, and too much to describe here.
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LuaJIT for backend?
LuaJIT is well suited as a backend/runtime environment for custom languages; I did it several times (see e.g. https://github.com/rochus-keller/Smalltalk, https://github.com/rochus-keller/Som/, https://github.com/rochus-keller/Oberon/). I also implemented a bit of infrastructure to ease the reuse: https://github.com/rochus-keller/LjTools. LuaJIT has some limitations though; if you require closures you have to know that the corresponding LuaJIT FNEW bytecode is not yet supported by the JIT, i.e. switches to the interpreter; as a work-around I implemented my own closures; LuaJIT also doesn't support multi-threading, but co-routines; and there is no debugger, and the infrastructure to implement one has limitations (i.e. performance is low when running to breakpoints). For most of my projects this was no issue. Recently I switched to CIL/Mono for my Oberon+ implementation which was a good move. But still I consider LuaJIT a good choice if you can cope with the mentioned limitations. The major advantage of LuaJIT is the small footprint and impressive performance for dynamic languages.
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Writing a Register Based VM
Implementing a VM is certainly interesting, but if you just need a fast backend you could generate LuaJIT bytecode (see e.g. https://github.com/rochus-keller/ljtools/ LuaJitComposer.h/cpp).
- Finl Is Not LaTeX
- (LuaJIT) How to directly modify strings within LuaJIT Bytecode?
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Bytecode for a Register Machine
If you want to re-use LuaJIT as a backend, have e.g. a look at https://github.com/rochus-keller/ljtools
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Favorite Program for writing LUA?
Recently I mostly use https://github.com/rochus-keller/LjTools#lua-parser-and-ide-features
hererocks
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A History of Lua
> Also it is technical and not user-friendly for windows users, because luarocks (package manager) is unusable there unless you’re skilled in C build systems and are ready to fix these issues.
I've found using hererocks[1] makes setting up lua and luarocks on Windows very easy. Running it in visual studio's command prompt has let me install pure Lua and C rocks.
However, I've noticed many rocks aren't updated on luarocks and the best way to install them is to point luarocks to the rockspec file in their git repo. (Instead of `luarocks install testy` you do something like `luarocks install https://raw.githubusercontent.com/siffiejoe/lua-testy/master...` .)
[1] https://github.com/luarocks/hererocks
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The simplest instructions for installing the latest versions of lua + luajit + luarocks together on linux
You might like hererocks. I've found it to be the easiest way to get up and running with Lua on any system that already has Python.
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[linux] Installing lua from source
Never used luaver but I can recommend hererocks. It's like pyenv but Lua. Just run ./hererocks.py --lua 5.3 --luarocks latest {location_to_install}.
What are some alternatives?
SATySFi - A statically-typed, functional typesetting system
install-lua - Lua installation guide
ubpf - Userspace eBPF VM
nvim-oxi - :link: Rust bindings to all things Neovim
Oberon - Oberon parser, code model & browser, compiler and IDE with debugger
lua-enumerable - A port of ruby's Enumerable module to Lua
port70 - A Gopher server in Lua
luacheck - A tool for linting and static analysis of Lua code.
tex-rs - A port of TeX82 to Rust. (WIP)
langs
lj-cdefdb - An auto-generated cdef database for LuaJIT