Light-Reflective-Mirror VS tiled

Compare Light-Reflective-Mirror vs tiled and see what are their differences.

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Light-Reflective-Mirror tiled
1 154
121 10,631
- 0.7%
5.0 9.0
over 2 years ago 5 days ago
C# C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Light-Reflective-Mirror

Posts with mentions or reviews of Light-Reflective-Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-26.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing Light-Reflective-Mirror and tiled you can also consider the following projects:

flux - A fast, lightweight tweening library for Lua

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

cs-tween - Easing functions in C#. And coroutines for using them with Unity.

raylib - A simple and easy-to-use library to enjoy videogames programming

laigter - Laigter: automatic normal map generator for sprites!

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

UnityFx.Async - Asynchronous operations (promises) for Unity3d.

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

F3D - Fast and minimalist 3D viewer.

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.