Lariv
moonlight-android
Lariv | moonlight-android | |
---|---|---|
6 | 28 | |
55 | 3,104 | |
- | 4.2% | |
7.7 | 8.9 | |
8 months ago | 15 days ago | |
Rust | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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Lariv
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What’s everyone working on this week (19/2023)?
Just finished epoch inserts on Lariv, which somehow I managed to implement as a zero-cost abstraction. Currently I'm trying to fix the use-after-free vulnerability I found on the O(1) accesses implementation without sacrificing any performance.
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What's everyone working on this week (16/2023)?
Optimizing lariv, but I don't think there's much to do left. I have some ideas I'll try out, but that's it.
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What’s everyone working on this week (7/2023)?
Implementing O(1) get() & remove() speeds on Lariv, a thread-safe vector with lots of quirks.
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What's everyone working on this week (5/2023)?
I just finished my abomination, a linked atomic random insert vector. https://github.com/Alonely0/Lariv
- I just finished Lariv: A Linked Atomic Random Insert Vector.
- Lariv: Linked Atomic Random Insert Vector
moonlight-android
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Has anyone been able to stream this game using Moonlight or Steam Link?
I could however play it through Moonlight Deskstop Stream using the mstmc.exe. This way I could just open Steam in Big Picture Mode then launch the game as always. However, once ing game, it has some weird visual glitch when walking in the streets of the city causing some stroboscopic effect in the textures which switch to a whitish washed-off color, and then back to normal darker colors, and then half a second later back to whitish colors, etc.
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8 Gen 1 and Video Frame Pacing
Just a guess since I don't have any Android devices but it sounds like it could be related to this bug: https://github.com/moonlight-stream/moonlight-android/issues/1108
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Moonlight audio latency troubleshooting
Seems like you're not alone https://github.com/moonlight-stream/moonlight-android/issues/1161
- With GameStream being discontinued are you planning on switching to a different device for local game streaming?
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⟳ 0 apps added, 54 updated at f-droid.org
Moonlight Game Streaming (version 11.0): Play games from your PC on Android
- Using a smart TV box (Xiaomi Mibox ) as a wireless display receiver.
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What's everyone working on this week (5/2023)?
Finished the native Android client of my desktop streamer and latency still sucks. I looked over at Moonlight's code and they have lots of vendor-specific hacks for lowering latency. But I can't just copy that because: 1) it's GPL, 2) I'm doing the decoder initialization purely in Rust so I don't have convenient access to the Java methods.
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Is it possible "remote play" on Battle.net (Lutris)?
And the "Moonlight" app on your phone to access your PC: https://github.com/moonlight-stream/moonlight-android
- Are we just fucked? Should we disable auto-update?
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Nvidia ends Gamestream on all Shield devices. Suggests switching to Steam Link
I know little about this, but from reading the description this sounds like a replacement for the "server" side of it (running on the machine where the game is running), but the article is talking about ending support for the client side of it on the Shield (please correct me if I am wrong)
In which case, perhaps a better replacement is something like this: https://github.com/moonlight-stream/moonlight-android
What are some alternatives?
mdbook-pdf-headless_chrome - A forked version from headless_chrome used by mdbook-pdf for the latest version and expanding some response timeout to 300 seconds.
sunshine - Host for Moonlight Streaming Client
Dottar - a dotfile manager written in rust
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
vormbaar - Custom VM project. Should evolve into a full programming environment some day.
Sunshine - Self-hosted game stream host for Moonlight.
lockrs - An implementation of OAuth 2.0 written in Rust
moonlight-ios - GameStream client for iOS/tvOS
postgrest-rs - Rust client for PostgREST
moonlight-qt - GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
steel - An embedded scheme interpreter in Rust
Smart-AutoClicker - An open-source auto clicker on images for Android