moonlight-android
GameStream client for Android (by moonlight-stream)
moonlight-ios
GameStream client for iOS/tvOS (by moonlight-stream)
moonlight-android | moonlight-ios | |
---|---|---|
28 | 8 | |
4,815 | 1,263 | |
4.1% | 2.7% | |
3.9 | 6.2 | |
about 1 month ago | 3 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moonlight-android
Posts with mentions or reviews of moonlight-android.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-05.
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Has anyone been able to stream this game using Moonlight or Steam Link?
I could however play it through Moonlight Deskstop Stream using the mstmc.exe. This way I could just open Steam in Big Picture Mode then launch the game as always. However, once ing game, it has some weird visual glitch when walking in the streets of the city causing some stroboscopic effect in the textures which switch to a whitish washed-off color, and then back to normal darker colors, and then half a second later back to whitish colors, etc.
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8 Gen 1 and Video Frame Pacing
Just a guess since I don't have any Android devices but it sounds like it could be related to this bug: https://github.com/moonlight-stream/moonlight-android/issues/1108
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Moonlight audio latency troubleshooting
Seems like you're not alone https://github.com/moonlight-stream/moonlight-android/issues/1161
- With GameStream being discontinued are you planning on switching to a different device for local game streaming?
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⟳ 0 apps added, 54 updated at f-droid.org
Moonlight Game Streaming (version 11.0): Play games from your PC on Android
- Using a smart TV box (Xiaomi Mibox ) as a wireless display receiver.
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What's everyone working on this week (5/2023)?
Finished the native Android client of my desktop streamer and latency still sucks. I looked over at Moonlight's code and they have lots of vendor-specific hacks for lowering latency. But I can't just copy that because: 1) it's GPL, 2) I'm doing the decoder initialization purely in Rust so I don't have convenient access to the Java methods.
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Is it possible "remote play" on Battle.net (Lutris)?
And the "Moonlight" app on your phone to access your PC: https://github.com/moonlight-stream/moonlight-android
- Are we just fucked? Should we disable auto-update?
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Nvidia ends Gamestream on all Shield devices. Suggests switching to Steam Link
I know little about this, but from reading the description this sounds like a replacement for the "server" side of it (running on the machine where the game is running), but the article is talking about ending support for the client side of it on the Shield (please correct me if I am wrong)
In which case, perhaps a better replacement is something like this: https://github.com/moonlight-stream/moonlight-android
moonlight-ios
Posts with mentions or reviews of moonlight-ios.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-17.
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Best 4k streaming device
Biggest issue with AppleTV is no USB. I use an Xbox Wireless Adapter for 8 Xbox controllers. Can't do that on AppleTV, and it doesn't handle 4 bluetooth controllers at once all that well. If you don't care about those ksshes, yes the Apple TV will work great. Personally I use a Mac Mini M2 Pro because I want 4k/120Hz on my primary screen. Previously used Nvidia Shield Pro at 4k/60Hz, which also worked great. On a second TV, which is usually used by 1-2 people at once, use an AppleTV. Works great. Also you need to use the [::ffff:x.x.x] or Zerotier workaround on tvOS if the host is outside your network.
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What is the best cloud gaming solution for NVIDIA now?
Next, the App Store has a limitation, so you need to use a workaround to add your streaming PC.
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IOS can’t connect to host
I think this is the iOS limitation issue.
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Nvidia Shield TV will lose GameStream for PC streaming in a coming update
This is unlikely to fix it. I would suggest opening a ticket on GitHub. They are pretty quick with their response and would help you diagnose it properly. But I can tell you that my 5.1 surround worked perfectly on my end; it wasn't stereo whatsoever. But this might be conformation bias on my end because rarely do I use my speakers, as I only play at night after coming back from work and 90% of my play is with my Airpods Pro plugged in.
- What are good alternative to parsec in Ipad OS ?
- [Free Release] Moonlight Streaming Service Unlocked
- Good performance with moonlight, but constant microstutter (iOS, TV OS, Mac)
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“Tell me something that isn’t illegal, but fees like it” - iPad, SteamLink, Logitech mouse and a GameBuddy.
Moonlight-ios
What are some alternatives?
When comparing moonlight-android and moonlight-ios you can also consider the following projects:
Sunshine - Self-hosted game stream host for Moonlight.
Internet-Hosting-Tool - Enable Moonlight streaming from your PC over the Internet with no configuration required
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
moonlight-chrome - GameStream client for ChromeOS
moonlight-qt - GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
moonlight-common-c - Core implementation of Nvidia's GameStream protocol