Language-Translation-with-Fragment-Shaders
cybertron
Language-Translation-with-Fragment-Shaders | cybertron | |
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1 | 1 | |
89 | 258 | |
- | 6.2% | |
1.8 | 7.2 | |
almost 2 years ago | 4 months ago | |
ShaderLab | Go | |
MIT License | BSD 2-clause "Simplified" License |
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Language-Translation-with-Fragment-Shaders
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I made a Japanese/English translator with just fragment shaders for VR
It's just for educational purposes on how ML works, not very fast or practical. The entire thing's here for free https://github.com/SCRN-VRC/Language-Translation-with-Fragment-Shaders
cybertron
What are some alternatives?
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
t2 - Traduction Translation aka T2 can help you improve when writing in a foreign language.
haystack - :mag: LLM orchestration framework to build customizable, production-ready LLM applications. Connect components (models, vector DBs, file converters) to pipelines or agents that can interact with your data. With advanced retrieval methods, it's best suited for building RAG, question answering, semantic search or conversational agent chatbots.
go-torch - LibTorch (PyTorch) bindings for Golang
SimpNet-Deep-Learning-in-a-Shader - A trainable convolutional neural network inside a fragment shader