LangtonsAnt
A highly performant C++ & Web implementation of Langton's ant (by rafa-br34)
HAIL-CAESAR
The High-Performance Architecture-Independent LISFLOOD-CAESAR model of floodplain, river, and sediment dynamics (by dvalters)
LangtonsAnt | HAIL-CAESAR | |
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1 | 2 | |
3 | 33 | |
- | - | |
7.8 | 0.0 | |
15 days ago | over 1 year ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LangtonsAnt
Posts with mentions or reviews of LangtonsAnt.
We have used some of these posts to build our list of alternatives
and similar projects.
HAIL-CAESAR
Posts with mentions or reviews of HAIL-CAESAR.
We have used some of these posts to build our list of alternatives
and similar projects.
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Realistic "river valley / fluvial erosion" on DEM maps? - QGIS, Incise flow, Precipitation-based, ...
EDIT: Already proposed solutions are " CAESAR-Lisflood" ( https://github.com/dvalters/HAIL-CAESAR ) and "SIBERIA" ( https://csdms.colorado.edu/wiki/Model:SIBERIA ), but both are difficult to use and have steep learning curves. I've also found the GRASS module "r.landscape.evol" ( https://grass.osgeo.org/grass78/manuals/addons/r.landscape.evol.html ), but this one seems even more complicated to use. So I'm open to easier alternatives. It would also be interesting if someone with the experiencein this could compare the proposed solutions (advantages/disadvantages, compare difficulty of use, ...).
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Realistic "river valley / fluvial erosion" on DEM maps? - Incise flow, Precipitation-based, SAGA, ...
Any idea which model would be best? For CAESAR-Lisflood there exists a derived HAIL-CAESAR model that has an easier to use GUI ( https://github.com/dvalters/HAIL-CAESAR ), and there seems to be at east some info and support available online. But for SIBERIA I can't find anything besides this: https://csdms.colorado.edu/wiki/Model:SIBERIA.
What are some alternatives?
When comparing LangtonsAnt and HAIL-CAESAR you can also consider the following projects:
game-of-life - Conway's Game of Life
BOUT-dev - BOUT++: Plasma fluid finite-difference simulation code in curvilinear coordinate systems
cellular-automata - 3D Cellular Automata plugin for Blender like Conway's Game of Life
cellular-automaton.nvim - A useless plugin that might help you cope with stubbornly broken tests or overall lack of sense in life. It lets you execute aesthetically pleasing, cellular automaton animations based on the content of neovim buffer.
parallel-cellular-automata - Framework for building parallel cellular automata in C++. In it you can also find a work-stealing threadpool and a reusable barrier that you can use in other projects.