LD41
Our project (by LudumDare41)
Godot-Water-Shader-Prototype
Water Shader Prototype for Godot (by Platinguin)
LD41 | Godot-Water-Shader-Prototype | |
---|---|---|
1 | 4 | |
16 | 314 | |
- | - | |
10.0 | 0.0 | |
almost 4 years ago | about 4 years ago | |
GDScript | GLSL | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LD41
Posts with mentions or reviews of LD41.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-25.
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I'm a beginner and I want to start making 3D games. any good beginner tutorials/resources?
(6) Way Out: https://github.com/LudumDare41/LD41
Godot-Water-Shader-Prototype
Posts with mentions or reviews of Godot-Water-Shader-Prototype.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-25.
-
I'm a beginner and I want to start making 3D games. any good beginner tutorials/resources?
(10) not a game but beautiful water you can use in a game: https://github.com/Platinguin/Godot-Water-Shader-Prototype. (Note it is broken out of the box with 3.5.1 but all you have to do is re-import the “water plane” objects with the TexUV compression turned off to get it to work again - that probably sounds like gibberish now but you will understand it it the future).
- This used to be one of the most realistic ocean shader for Godot, if not the best...now this is all that is left :-(
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Wave simulation vertex shader and transparency issue
Hi, I was trying to learn a bit about water simulation and implemented Catlike Codings Wave tutorial as a Godot vertex shader. It works pretty well, but when I use transparency, the rendering gets a bit messed up. Waves at a greater distance get rendered over nearer ones. I also checked out Ronny Mühle's really impressive water shader and it seems to have the same problem (it gets only really noticeable when your increase the wave height). As far as I understand, overlapping transparency can get messy, but I wanted to ask, if there is anything I can do to prevent this issue?
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I hear rubber ducks are popular for stress testing physics
For your water shader have you looked into how Ronny Mühle/platinguin does his? He has the shader on Github under an MIT license.
What are some alternatives?
When comparing LD41 and Godot-Water-Shader-Prototype you can also consider the following projects:
NatureWalk - Walking simulator in an Infinite randomly generated forest. Made in a day as part of a game a week challenge.
WaterGenGodot - A tool to generate river meshes with flow and foam maps based on bezier curves.
WaterGenGodotDemo - Demo project for Waterways add-on