Wave simulation vertex shader and transparency issue

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  • Godot-Water-Shader-Prototype

    Water Shader Prototype for Godot

  • Hi, I was trying to learn a bit about water simulation and implemented Catlike Codings Wave tutorial as a Godot vertex shader. It works pretty well, but when I use transparency, the rendering gets a bit messed up. Waves at a greater distance get rendered over nearer ones. I also checked out Ronny Mühle's really impressive water shader and it seems to have the same problem (it gets only really noticeable when your increase the wave height). As far as I understand, overlapping transparency can get messy, but I wanted to ask, if there is anything I can do to prevent this issue?

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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