Kino
A collection of custom post processing effects for Unity (by keijiro)
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. (by mob-sakai)
Kino | ParticleEffectForUGUI | |
---|---|---|
6 | 8 | |
1,891 | 3,875 | |
- | - | |
1.8 | 8.5 | |
over 3 years ago | about 1 month ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Kino
Posts with mentions or reviews of Kino.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-17.
- Any way to get this anamorphic Lens Flate effect to work in URP(or HDRP)?
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Did Keijiro's Kino stop working in 2021?
I've been working on a project in 2021.2 and I'm trying to use some of Keijiro's Kino postprocessing effects, but none of them seem to be working. Everything imports fine and I'm able to add Kino overrides to my postprocessing volumes, but nothing happens; there's no change to the visuals no matter how I configure it. Even with the test card.
- How to add streaks on light sources (vertical lens flares) in HDRP project like in Alien: Isolation
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How can I get a shimmering bloom effect like in Forza Horizon 5? (regular HDRP bloom is uniform)
You can check out Keijiro's Kino suite and its Streaks effect as a starting point: https://github.com/keijiro/Kino
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Lens Flares in HDRP
So i tried to implement Keijiro's Lens flare github, but that one adds flares to the whole scene.
- DOTS Boids(60K) tuned to different settings for live AV setup
ParticleEffectForUGUI
Posts with mentions or reviews of ParticleEffectForUGUI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-19.
- ✨UI Particle Image — Let's sparkle the UI
- How to make UI elements have magic effects?
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How can I make particles in my Unity 3D project act as a UI element? I don't want them to interact with the 3D environment. Is it possible?
I use this for my UI particles. It's free, open source and works great! https://github.com/mob-sakai/ParticleEffectForUGUI
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How are highly polished 2D UIs achieved?
mob-sakai's UI Particle
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Cozy bonfire loading animation. Took me all day to figure out how to render particles to the UI layer
I am currently only using it during a loading screen for a minimal amount of particles so it isn't performance critical. I found another UIParticle library that is apparently faster than the UI Extensions one but I have yet to try it https://github.com/mob-sakai/ParticleEffectForUGUI
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Loading Spinner using Particles, 100% no scripting - Tutorial in under 60s!
Thank you for sharing, this looks awesome! I have also found this on github that works amazingly well! https://github.com/mob-sakai/ParticleEffectForUGUI
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My code for a simple noise based confetti effect is drifting towards a direction. Can anyone spot why? I can't see it.
But I agree with the other commenter: use a particle system. This package adapts particle systems to UI. It will be much more performant and easier to maintain.
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Question about Updating Unity
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
What are some alternatives?
When comparing Kino and ParticleEffectForUGUI you can also consider the following projects:
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
InputManager - Custom InputManager for Unity