KerbalAlarmClock
A time management and utility plugin for Kerbal Space Program (by TriggerAu)
KSP_GroundEffect
A KSP mod that adds ground effect forces on top of stock aerodynamics (by Capital-Asterisk)
KerbalAlarmClock | KSP_GroundEffect | |
---|---|---|
4 | 3 | |
182 | 9 | |
- | - | |
0.0 | 1.8 | |
almost 2 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KerbalAlarmClock
Posts with mentions or reviews of KerbalAlarmClock.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-18.
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What are the best mod for KSP ?
For quality of life: Kerbal Alarm Clock for timing multiple missions or transfer windows, and Kerbal Engineer and/or MechJeb for various design and flight information.
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I should probably just build a real database... how do you keep track of all of your missions?
I use Kerbal Alarm Clock. But I must admit, your board looks cooler and more kerbalish. Wernher von Kerman would be proud!
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If I were to move from console to a pc, what are the must have mods?
Kerbal Alarm Clock beats the absolute HELL out of going into the tracking station and waiting for the "node in T-..." ticker to cycle around if you're timewarping with multiple craft waiting. It also can act as a bookmark utility for craft you want to swap to quickly (though there are other mods for that i'm sure) by letting a generic timer pass and just not deleting it. Just beware when you upgrade to Tracking 3, craft swapping gets a little screwy in general.
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This is our Lords KSP modpack
https://github.com/severedsolo/CleverSat/releaseshttps://github.com/severedsolo/ExplorationPlus/releaseshttps://github.com/jrossignol/ContractPack-FieldResearch/releases/tag/1.2.2https://github.com/jrossignol/ContractPack-Tourism/releases/tag/1.5.2https://github.com/DuoDex/CrowdSourcedScience/releases/tag/v6.0https://github.com/TheDarkBadger/DistantObject/releaseshttps://github.com/bfishman/Docking-Port-Alignment-Indicator/releaseshttps://github.com/WazWaz/EnvironmentalVisualEnhancements/releaseshttps://github.com/linuxgurugamer/ClickThroughBlocker/releases/tag/0.1.10.15https://forum.kerbalspaceprogram.com/index.php?/topic/54284-18-110-extraplanetary-launchpads-v683/https://spacedock.info/mod/1972/Filter%20Extensionshttps://github.com/linuxgurugamer/FShangarExtender/releases/tag/3.6.0https://github.com/Orthethac/HideEmptyTechTreeNodes/releases/tag/v1.3.0https://www.kerbaltek.com/hyperedithttps://forum.kerbalspaceprogram.com/index.php?/topic/106243-181-1112-interstellar-fuel-switch-ifs-3294/https://spacedock.info/mod/175/Interstellar%20Fuel%20Switchhttps://github.com/TriggerAu/KerbalAlarmClock/releaseshttps://github.com/ihsoft/KAS/releaseshttps://github.com/jrbudda/KerbalEngineer/releaseshttps://github.com/ihsoft/KIS/releaseshttps://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releaseshttps://github.com/taniwha/KerbalStats/releases/tag/v3.1.0https://forum.kerbalspaceprogram.com/index.php?/topic/89285-18-kerbalstats-v310/https://github.com/kopernicus/kopernicus/releaseshttps://spacedock.info/mod/302/KRASH%20-%20Kerbal%20Ramification%20Artifical%20Simulation%20Hub%20%28simulation%20mod%20for%20KSP%29https://github.com/CYBUTEK/KSPAddonVersionChecker/releases/tag/1.0.3.3https://forum.kerbalspaceprogram.com/index.php?/topic/173818-181-1112-ksp-interstellar-extended-12810-release-thread/https://github.com/shadowmage45/KSPWheel/releaseshttps://forum.kerbalspaceprogram.com/index.php?/topic/106369-19-modularflightintegrator-127-19-october-2019/https://github.com/linuxgurugamer/PatchManager/releaseshttps://www.curseforge.com/kerbal/ksp-mods/photonsail/downloadhttps://github.com/prestja/ksp-planetshine/releases/https://github.com/radistmorse/KSPPreciseManeuver/releaseshttps://github.com/JonnyOThan/RasterPropMonitor/releaseshttps://spacedock.info/mod/1547/RCS%20Build%20Aid%20Continuedhttps://spacedock.info/mod/2286/Real%20Exoplanets?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3Ehttps://github.com/KSP-RO/RealPlume-StockConfigs/releaseshttps://github.com/S-C-A-N/SCANsat/releases/tag/v20.4https://github.com/DoctorDavinci/ZeroMiniAVC/releases/tag/v1.05https://github.com/LGhassen/Scatterer/releaseshttps://forum.kerbalspaceprogram.com/index.php?/topic/162775-131-poll-sunflares-of-maar-gpp-bundle-v12-jan-23-2018/https://spacedock.info/mod/74/Science%20-%20Full%20reward!https://forum.kerbalspaceprogram.com/index.php?/topic/64987-18x-110x-smokescreen-2814-extended-fx-plugin-18-april-2020/https://github.com/shadowmage45/TexturesUnlimited/releaseshttps://github.com/linuxgurugamer/ksp_toolbar/releaseshttps://spacedock.info/mod/127/TweakScalehttps://github.com/jrossignol/WaypointManager/releases/tag/2.8.1
KSP_GroundEffect
Posts with mentions or reviews of KSP_GroundEffect.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Does the ground effect mod work anymore?
https://github.com/Capital-Asterisk/KSP_GroundEffect/releases is the official repo. Ask /u/capital_asterisk what he thinks, that's all I got.
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If I were to move from console to a pc, what are the must have mods?
our very own /u/capital_asterisk gave us KSP Ground Effect which is an insanely lightweight and amazing mod whose mechanics should have been part of the 1.0 aerodynamics overhaul. Essentially it more accurately models the way the atmosphere works very close to the ground, and if you ever make planes, you need it.
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Low Flying
i don't use it, but it exists if you want to use one
What are some alternatives?
When comparing KerbalAlarmClock and KSP_GroundEffect you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
Kopernicus - Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game.
Scatterer - Atmospheric scattering mod for KSP
CommunityCategoryKit
Docking-Port-Alignment-Indicator - Official repository of the DPAI mod for Kerbal Space Program
EnvironmentalVisualEnhancements - Visual enhancements including clouds, lights, etc.
ksp-precisenode - PreciseNode for Kerbal Space Program
SCANsat - Real Scanning, Real Science, at Warp Speed!
NavHud - a NavBall inspired Heads Up Display
KerbalAlarmClock vs ksp-planetshine
KSP_GroundEffect vs ksp-planetshine
KerbalAlarmClock vs Kopernicus
KSP_GroundEffect vs Scatterer
KerbalAlarmClock vs CommunityCategoryKit
KSP_GroundEffect vs Docking-Port-Alignment-Indicator
KerbalAlarmClock vs Docking-Port-Alignment-Indicator
KSP_GroundEffect vs EnvironmentalVisualEnhancements
KerbalAlarmClock vs Scatterer
KSP_GroundEffect vs ksp-precisenode
KerbalAlarmClock vs SCANsat
KSP_GroundEffect vs NavHud