Kerbal-VR
steamvr_unity_plugin
Kerbal-VR | steamvr_unity_plugin | |
---|---|---|
7 | 7 | |
174 | 1,012 | |
- | 0.1% | |
0.0 | 5.3 | |
almost 4 years ago | about 1 month ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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Kerbal-VR
- I have a desperate request for the modding community. The KSP-VR mod dev went quiet years ago. If anyone has any skills in this area I implore you, can we PLEASE get this updated to 1.12+
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:/
Yup https://github.com/Vivero/Kerbal-VR It works with 1.9
- Imagine how cool it would be to Play Ksp on VR
- I got KSP VR to run on an oculus quest wirelessly via virtual desktop! (On a 2012 Mac as well) My main issue is that the joystick sensitivity is too high, anyone know how to change it?
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How to kerbal in vr?
Here’s a GitHub with instructions on how to download a version of a VR ksp mod GitHub
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I tried out KSP with a mod that allows you to play in VR, turns out I couldn't adjust the throttle and ended up blasting Valentina into outer space...
Here you can get the latest full release, however I personally recommend the prerelease, had a way better experience with this one!
- First time landing on the Mun (using only IVA view)!
steamvr_unity_plugin
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PSA: New Update for WMR devices out in Microsoft Store. Might fix Active Runtime Loading OpenXR issue for some.
You can get it from this github or another game https://github.com/ValveSoftware/steamvr_unity_plugin/pkgs/npm/com.valve.openvr
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Steam vr on a unity version older than 5.6.7?
You can try grabbing an older release of the SteamVR Unity plugin: https://github.com/ValveSoftware/steamvr_unity_plugin/releases
- How can i make a vr game(For oculus quest 2) on a unity version older than 5.6.7?
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Rookie question: Do I absolutely need Valve's OpenVR?
I am just trying to make my own apartment in VR. I am not looking to have large audiences for this project, at all. It's just a family project really. I am in the "Unity VR project template" page. It says: "If you are planning to target Valve’s OpenVR platform, you must download Valve’s OpenVR Unity XR Plugin and their SteamVR Unity Plugin for input." Are there really compelling reasons to target the Valve’s OpenVR platform? I would rather keep things as simple and straightforward as possible. Hence, if doing without running the game files in Steam will be easier without sacrificing any essentials then I would.
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Can I use SteamVR plugin for unity even if I don't sell on Steam?
The SteamVR plugin for Unity is basically just a wrapper for the OpenVR library, which you can use in anything you want. Here is the license for the SteamVR Unity plugin. According to it, you should be fine.
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How do get Valve Knuckles to work in Unity?
Glad I could help! Yeah I am also not very thrilled with it, but oh well! Regarding the license I don't have much experience, but from the license in the repo, it seems that you could use and distribute it as long as you credit them, but please don't take my word for it.
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My 60 second Reddit trailer for a game I have been working on for the last 3 years. #Dino Eruption
oh I see, how did you avoid the thing where when you start doing smooth movement ( instead of teleport ), the hands jump in position until you stop moving, its kind of weird. Also have you noticed that the collision between the 2 hands is slightly different? I made this issue on their github recently but no one has look at it yet. https://github.com/ValveSoftware/steamvr_unity_plugin/issues/896
What are some alternatives?
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
Astrogator - A space-navigational aide for Kerbal Space Program
fip-elite - Information Display for Logitech Flight Instrument Panel and for VR for Elite Dangerous
OhScrap - Scrapyard based part failure mod for Kerbal Space Program.
VirtualMotionCapture - VRゲーム中にモデルをコントロール
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
AirRacket - Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences"
ViRe - A open-source VR mocap studio built in Unity
SharpQuill - SharpQuill is an open source .NET library for reading and writing Oculus Quill scenes.
OfCourseIStillLoveYou - Watch all your Hullcam cameras at the same time from everywhere!
Kaboom - Another way to not go to space today! What can be more Kerbal than more Explosions!* *Now with SuperKlue Implosions!* KaboOom! (BOOM) is an add-on for Kerbal Space Program.