KSP-EngineLight
A very simple mod that adds lighting effects to engines (by tatjam)
CapCom
A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building (by DMagic1)
KSP-EngineLight | CapCom | |
---|---|---|
1 | 4 | |
8 | 8 | |
- | - | |
0.0 | 0.0 | |
about 8 years ago | over 4 years ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KSP-EngineLight
Posts with mentions or reviews of KSP-EngineLight.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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If I were to move from console to a pc, what are the must have mods?
Then, you'll be burning in orbit and realize "hey! there's nothing to confine the gasses in a vacuum!" and DEMAND to download RealPlume, which includes SmokeScreen as a dependency. And then you'll see no light from the rocket exhaust and want EngineLight.
CapCom
Posts with mentions or reviews of CapCom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Lander crane hoisting an unfinished rover on Minmus
CapCom
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Is there a mod that shows a contracts cash reward in the contracts tab?
CapCom is exactly what you're looking for.
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I need some help with my rocket.
The Misson Control building offers contracts (though I highly recommend the CapCom mod so you can access them from anywhere, including the VAB so you know what you're building), which reward funds.
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If I were to move from console to a pc, what are the must have mods?
CapCom lets you access Mission Control from anywhere, and accept contracts in any situation where time is passing (not VAB, Tracking Station etc but you can still view them from there. You can take contracts while commanding probes too). Essential for checking on what's being offered during long timewarps.
What are some alternatives?
When comparing KSP-EngineLight and CapCom you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
RealPlume-StockConfigs - RealPlume configs for stock-sized engines.
ksp-precisenode - PreciseNode for Kerbal Space Program
IndicatorLights - KSP mod that adds LED-like "indicator lights" for various uses.
KSP_GroundEffect - A KSP mod that adds ground effect forces on top of stock aerodynamics
TacFuelBalancer - TAC Fuel Balancer by Taranis Elsu.
NavHud - a NavBall inspired Heads Up Display
Scatterer - Atmospheric scattering mod for KSP
KSP-EngineLight vs ksp-planetshine
CapCom vs ksp-planetshine
KSP-EngineLight vs RealPlume-StockConfigs
CapCom vs ksp-precisenode
KSP-EngineLight vs IndicatorLights
CapCom vs KSP_GroundEffect
KSP-EngineLight vs TacFuelBalancer
CapCom vs NavHud
KSP-EngineLight vs ksp-precisenode
KSP-EngineLight vs NavHud
KSP-EngineLight vs Scatterer