KSP-EngineLight
A very simple mod that adds lighting effects to engines (by tatjam)
IndicatorLights
KSP mod that adds LED-like "indicator lights" for various uses. (by KSPSnark)
KSP-EngineLight | IndicatorLights | |
---|---|---|
1 | 1 | |
8 | 11 | |
- | - | |
0.0 | 2.6 | |
about 8 years ago | 5 months ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KSP-EngineLight
Posts with mentions or reviews of KSP-EngineLight.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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If I were to move from console to a pc, what are the must have mods?
Then, you'll be burning in orbit and realize "hey! there's nothing to confine the gasses in a vacuum!" and DEMAND to download RealPlume, which includes SmokeScreen as a dependency. And then you'll see no light from the rocket exhaust and want EngineLight.
IndicatorLights
Posts with mentions or reviews of IndicatorLights.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
-
If I were to move from console to a pc, what are the must have mods?
IndicatorLights (latest release is at the bottom) is just too good, and ought to be stock. Marks everything that has a status with the current status as translated by lights (science blinks green when in an untouched biome or shines yellow when a partial recovery is possible, docking ports now have visual indicators so you can see them better and they blink when acquiring, batteries show their fullness in a spectrum of red to green, the ISRU shows what's being converted, fuel cells have on/off lights, there are place-anywhere light domes (i don't use them because I try to keep all my craft stock), etc)
What are some alternatives?
When comparing KSP-EngineLight and IndicatorLights you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
RealPlume-StockConfigs - RealPlume configs for stock-sized engines.
ksp-precisenode - PreciseNode for Kerbal Space Program
TacFuelBalancer - TAC Fuel Balancer by Taranis Elsu.
EnvironmentalVisualEnhancements - Visual enhancements including clouds, lights, etc.
KSP_GroundEffect - A KSP mod that adds ground effect forces on top of stock aerodynamics
NavHud - a NavBall inspired Heads Up Display
Scatterer - Atmospheric scattering mod for KSP
KSP-EngineLight vs ksp-planetshine
IndicatorLights vs ksp-planetshine
KSP-EngineLight vs RealPlume-StockConfigs
IndicatorLights vs ksp-precisenode
KSP-EngineLight vs TacFuelBalancer
IndicatorLights vs EnvironmentalVisualEnhancements
KSP-EngineLight vs ksp-precisenode
IndicatorLights vs KSP_GroundEffect
KSP-EngineLight vs NavHud
IndicatorLights vs NavHud
KSP-EngineLight vs Scatterer