invaders
osu
invaders | osu | |
---|---|---|
3 | 406 | |
1 | 14,454 | |
- | 1.7% | |
5.3 | 10.0 | |
10 months ago | about 3 hours ago | |
TypeScript | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
invaders
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Are y’all really fluent in 6 program languages
Some of my code is here: https://github.com/JustinLloyd/invaders (Typescript with some HTML/CSS for browser) that is used on my C.V. website here: https://justin-lloyd.com/
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Why is open source game-dev not a thing?
My open source game projects are generally one shots, e.g. https://github.com/JustinLloyd/invaders requiring very little in the way of updates because I don't have the time to commit to ongoing maintenance.
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I wrote a 1980s-arcade-style invaders game to fulfill a childhood dream
These sorts of games are incredibly fun to write in modern languages, especially if you are given a canvas and the ability to blit graphics around without much concern for memory usage or blit speed.
Obligatory self-promotion: https://justin-lloyd.com/ which is my C.V. site that includes a 1970's-era space invaders style game based on the portable Galaxy Invaders 1000 game.
https://github.com/JustinLloyd/invaders
"Invaders from 78" is written in Typescript, implements a small ECS framework, uses Pixi for canvas rendering, and is event driven. No audio because, well... it's a C.V. website. It also doesn't work on mobile because the audience numbers for mobile visitors to my C.V. website is near enough zero that it would be wasted effort. Please excuse any front-end sins I may have committed because I generally don't do front-end web dev.
osu
- anyone else feel like there should be a hud option for current grade in lazer?
- Xexxar is removing length bonus and is buffing aim!
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✏ osu! (original entry was just way too long and unnecessary)
{"id":54,"name":"osu!","description":"osu! is a free-to-play rhythm game created by Dean \"peppy\" Herbert and released in 2007. It was originally created for Microsoft Windows and has since been ported to macOS, Linux, Android, and iOS. \n\nThe garish, large, and flat pink osu! logo has been an iconic and controversial fixture of r/place ever since its original incarnation in 2017.","links":{"website":["https://osu.ppy.sh/","https://en.wikipedia.org/wiki/Osu!"],"subreddit":["osuplace","osugame"]},"path":{"4-256":[[223,190],[222,191],[219,191],[218,192],[215,192],[214,193],[212,193],[211,194],[210,195],[209,195],[208,196],[207,196],[205,198],[204,198],[204,204],[198,204],[198,205],[196,207],[196,208],[194,210],[194,211],[193,212],[193,214],[192,215],[192,217],[191,218],[191,222],[190,223],[190,229],[191,230],[191,236],[192,237],[192,238],[193,239],[193,242],[194,243],[194,244],[196,246],[196,247],[198,249],[198,250],[204,256],[205,256],[207,258],[208,258],[210,260],[211,260],[212,261],[214,261],[215,262],[217,262],[218,263],[222,263],[223,264],[230,264],[231,263],[236,263],[237,262],[239,262],[240,261],[242,261],[243,260],[244,260],[246,258],[247,258],[249,256],[250,256],[256,250],[256,249],[258,247],[258,246],[259,245],[259,244],[261,242],[261,240],[262,239],[262,236],[263,235],[263,232],[264,231],[264,230],[264,227],[264,226],[263,225],[263,224],[262,223],[262,215],[261,214],[261,213],[260,212],[260,211],[259,210],[259,209],[258,208],[258,207],[256,205],[256,204],[250,198],[249,198],[247,196],[246,196],[245,195],[244,195],[242,193],[240,193],[239,192],[237,192],[236,191],[232,191],[231,190]]},"center":{"4-256":[227,229]}}
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Why does it not display how many S or A I have and why I don't have a level?
maybe you only play in lazer, if so replace your account url from osu.ppy.sh to lazer.ppy.sh
- Any games I’m missing? (iOS, obviously)
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What is your favourite open source game(s)?
osu! (latest version is FOSS)
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I cannot make an account?
If you need a screenshot then there's one here: https://github.com/ppy/osu/discussions/23343
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Haven't touched a windows machine in 7 months.
there's been a cross platform version for a few years, it's quite nice https://github.com/ppy/osu/
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What have I missed in 5 years?
Custom rulesets are posted here. Most of them have instructions on their respective GitHub pages but generally it goes: To install this ruleset put the .DLL file onto your osu/Rulesets directory under %appdata%/. Restart osu!lazer and it will do the rest for you.
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osu!
{ "id": "txibq9", "name": "osu!", "description": "osu! is a free-to-play rhythm game where the player clicks circles to the beat. The game was created by Dean \"peppy\" Herbert and released on September 16, 2007. It was originally written in C# on the .NET framework for Microsoft Windows, and has since been ported to macOS, Linux, Android, and iOS. It was inspired by iNiS's rhythm game Osu! Tatakae! Ouendan, and also takes inspiration from other rhythm games like Taiko no Tatsujin, Beatmania IIDX, Elite Beat Agents, O2Jam, StepMania, and DJMax. The game is heavily community-oriented, with all beatmaps and playable songs being community-made through the in-game map editor. Four different game modes exist, offering various ways to play a beatmap, which can also be combined with modifiers that increase or decrease the difficulty. The original osu!standard remains the most popular to date. As of r/place 2022, the game had 19,872,585 monthly active users according to the game's global country leaderboards.\n\nThis art is centered at the coordinates (727, 727), a reference to the osu! meme WYSI (when you see it). The meme originates from osu! top player chocomint setting a score worth 727pp (performance points) on the map \"Blue Zenith\", twice in 2016 and 2017. The meme saw a resurgence in 2020 from the top player Aireu after setting a play on \"Guess Who Is Back\", awarding him 727pp.\n\nIn 2017, the osu! logo was one of the most long-lasting, organized, well-maintained, and griefed logos, and continued its trend in 2022. It began as a controversial build due to its large size, and the bottom-right of the circle was heavily disputed with r/Superstonk's GameStop artwork. Despite multiple raids and griefs from larger communities and streamers, the osu! community proved to be indestructible, defending itself and its many allies.", "links": { "website": [ "https://osu.ppy.sh", "https://en.wikipedia.org/wiki/Osu!" ], "subreddit": [ "osuplace", "osugame" ] }, "path": { "T:0-1, 1-164": [ [ 721, 678 ], [ 728, 678 ], [ 729, 678 ], [ 729, 679 ], [ 730, 679 ], [ 730, 680 ], [ 731, 680 ], [ 731, 681 ], [ 735, 681 ], [ 735, 680 ], [ 736, 680 ], [ 737, 679 ], [ 746, 679 ], [ 746, 681 ], [ 748, 681 ], [ 748, 682 ], [ 750, 682 ], [ 750, 683 ], [ 752, 683 ], [ 752, 684 ], [ 753, 684 ], [ 753, 685 ], [ 755, 685 ], [ 755, 687 ], [ 758, 687 ], [ 766, 696 ], [ 766, 697 ], [ 769, 701 ], [ 770, 702 ], [ 770, 704 ], [ 771, 704 ], [ 771, 707 ], [ 773, 709 ], [ 773, 712 ], [ 774, 712 ], [ 774, 715 ], [ 775, 715 ], [ 775, 720 ], [ 776, 721 ], [ 776, 734 ], [ 770, 734 ], [ 770, 755 ], [ 768, 755 ], [ 768, 756 ], [ 767, 756 ], [ 767, 758 ], [ 766, 758 ], [ 766, 759 ], [ 765, 759 ], [ 765, 760 ], [ 764, 760 ], [ 763, 760 ], [ 763, 761 ], [ 762, 761 ], [ 762, 763 ], [ 761, 763 ], [ 761, 764 ], [ 758, 767 ], [ 757, 767 ], [ 755, 769 ], [ 753, 769 ], [ 753, 770 ], [ 752, 771 ], [ 750, 771 ], [ 750, 772 ], [ 748, 772 ], [ 748, 773 ], [ 746, 773 ], [ 744, 775 ], [ 740, 775 ], [ 739, 776 ], [ 735, 776 ], [ 734, 777 ], [ 720, 777 ], [ 720, 776 ], [ 715, 776 ], [ 715, 775 ], [ 711, 775 ], [ 711, 774 ], [ 709, 774 ], [ 709, 773 ], [ 706, 773 ], [ 706, 772 ], [ 704, 772 ], [ 704, 771 ], [ 702, 771 ], [ 702, 770 ], [ 701, 770 ], [ 701, 769 ], [ 699, 769 ], [ 699, 768 ], [ 698, 768 ], [ 698, 767 ], [ 696, 767 ], [ 696, 766 ], [ 695, 766 ], [ 695, 765 ], [ 694, 765 ], [ 694, 764 ], [ 693, 764 ], [ 693, 763 ], [ 692, 763 ], [ 692, 762 ], [ 691, 762 ], [ 691, 761 ], [ 690, 761 ], [ 690, 760 ], [ 689, 760 ], [ 689, 759 ], [ 688, 759 ], [ 688, 758 ], [ 687, 758 ], [ 687, 755 ], [ 685, 755 ], [ 685, 753 ], [ 684, 753 ], [ 683, 752 ], [ 683, 750 ], [ 682, 750 ], [ 682, 748 ], [ 681, 748 ], [ 681, 744 ], [ 680, 744 ], [ 680, 743 ], [ 679, 743 ], [ 679, 739 ], [ 678, 739 ], [ 678, 734 ], [ 677, 734 ], [ 677, 721 ], [ 678, 721 ], [ 678, 717 ], [ 679, 717 ], [ 679, 712 ], [ 680, 711 ], [ 680, 709 ], [ 681, 709 ], [ 681, 706 ], [ 682, 706 ], [ 682, 705 ], [ 683, 705 ], [ 683, 702 ], [ 684, 702 ], [ 684, 701 ], [ 685, 701 ], [ 685, 699 ], [ 686, 699 ], [ 686, 698 ], [ 687, 698 ], [ 687, 697 ], [ 687, 696 ], [ 688, 696 ], [ 688, 695 ], [ 689, 695 ], [ 689, 694 ], [ 690, 694 ], [ 690, 693 ], [ 691, 693 ], [ 691, 692 ], [ 692, 692 ], [ 692, 691 ], [ 693, 691 ], [ 693, 690 ], [ 694, 690 ], [ 694, 689 ], [ 695, 689 ], [ 695, 688 ], [ 697, 688 ], [ 696, 687 ], [ 697, 687 ], [ 697, 686 ], [ 699, 686 ], [ 699, 685 ], [ 701, 685 ], [ 701, 684 ], [ 702, 684 ], [ 705, 687 ], [ 710, 682 ], [ 710, 680 ], [ 711, 679 ], [ 712, 680 ], [ 712, 681 ], [ 713, 682 ], [ 714, 682 ], [ 714, 683 ], [ 717, 683 ], [ 719, 681 ] ] }, "center": { "T:0-1, 1-164": [ 724, 728 ] } }
What are some alternatives?
invaders - A 1980s-arcade-style game written using HTML5, Canvas, and Web Audio
danser-go - Dancing visualizer of osu! standard maps and custom osu! client written in Go. Also a generator for osu! videos.
pixel-dungeon - Traditional roguelike game with pixel-art graphics and simple interface
osu-framework - A game framework written with osu! in mind.
paddle-game - Personal challenge to create a custom controller for a custom application.
osu-trainer - Beatmap difficulty controls for osu!
fixelart - Tool to fix AI-generated pixelart!
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
walking-timer - A simple stopwatch application that will time my daily walks
OpenTabletDriver - Open source, cross-platform, user-mode tablet driver
hqOsu - osu! relax bot/timewarp and more good stuff
sentakki - An attempt to recreate maimai gameplay within osu!lazer