Bento VS pixel-perfect-object-based-collision

Compare Bento vs pixel-perfect-object-based-collision and see what are their differences.

pixel-perfect-object-based-collision

This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62). (by CardinalCoder64)
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Bento pixel-perfect-object-based-collision
1 1
36 3
- -
9.0 3.8
7 months ago about 1 year ago
Game Maker Language
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Bento

Posts with mentions or reviews of Bento. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-12.

pixel-perfect-object-based-collision

Posts with mentions or reviews of pixel-perfect-object-based-collision. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Bento and pixel-perfect-object-based-collision you can also consider the following projects:

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

Warp - Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)

stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.

awesome-gamemaker - A curated list of awesome libraries, snippets, guides, and projects for GameMaker.

uiZ - Fully Fledged Game Maker GUI Framework

SNAP - Data format converters for GameMaker LTS 2022

awesome-collision-detection - :sunglasses: A curated list of awesome collision detection libraries and resources