JavaScriptChess
pixel-chess
JavaScriptChess | pixel-chess | |
---|---|---|
3 | 2 | |
2 | 9 | |
- | - | |
1.7 | 10.0 | |
12 months ago | over 1 year ago | |
JavaScript | JavaScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JavaScriptChess
-
Writing an Embedded Chess Engine - Part 5
I have written hundreds of game engines over the years including many more full-featured chess engines (JavaChess, CPlusPlusChess, JavascriptChess to name a few). A few months ago we saw many great chess board projects in the various microcontroller and electronics subs here on reddit but all of them focused on the electronics and construction of the game boards themselves. From the discussions and comments that followed it seemed that many of the authors had the same questions about how to write the code-behind.
-
Proof of concept for a chessboard for beginners that will show players potential next moves when a piece is picked up
Sweet! Here are 3 chess engines for Java, C++, and Javascript that I wrote that include highlighting colored paths of attack and from where for both sides in realtime as the game is played. Fully configurable, ansi console output!. Totally easy to gut for embedded use. Minimax with alpha-beta pruning algorithm. Configurable out the wazoo including threads, pool size, ply look-ahead, time limits, colors, side names, previous best move caching to speed up parallelism (if used), quiessent searches, en-passant captures, other junk. Definitely keep us posted on your progress as you build yours out!
-
Does anyone know how I could make code for a chess cheating device? (For my school science fair, won’t use it to actually cheat)
my JavascriptChess repo
pixel-chess
-
I wrote a Chess Engine as a side project in 2-weeks!
Given a year, wow, loads. I would love to build in some sort of machine learning to aid its ability to play. This would take time though. There's a ton more. I added a roadmap here of things I'd like to add. What do you think? I also wrote about the project in general etc over on the GitHub repo. Again, interested in your thoughts :)
-
Help me improve my JavaScript Chess engine ♞
I wrote this Chess engine in JavaScript over the course of 2 weeks having never written one before. The GitHub repo is here: https://github.com/will-lamerton/pixel-chess and you can play it over at https://chess.barr.media/.
What are some alternatives?
CPlusPlusChess - Modern C++ Chess. 24-bit ANSI colored, console-based chess using C++17. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more. (Based on my JavaChess repo, Re-written to practice my C++)
A.C.A.S - Moved to psyyke.github.io
betafish - A chess engine and AI move finder written in Javascript. Beats Stockfish level 6 on Lichess.
StockNemo - A C# Chess Engine Finding Good Moves.
JavaChess - 24-bit ANSI colored, console-based chess engine using Java. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more.
chess-2 - Chess engine