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JavaChess
24-bit ANSI colored, console-based chess engine using Java. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more.
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CPlusPlusChess
Modern C++ Chess. 24-bit ANSI colored, console-based chess using C++17. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more. (Based on my JavaChess repo, Re-written to practice my C++)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Sweet! Here are 3 chess engines for Java, C++, and Javascript that I wrote that include highlighting colored paths of attack and from where for both sides in realtime as the game is played. Fully configurable, ansi console output!. Totally easy to gut for embedded use. Minimax with alpha-beta pruning algorithm. Configurable out the wazoo including threads, pool size, ply look-ahead, time limits, colors, side names, previous best move caching to speed up parallelism (if used), quiessent searches, en-passant captures, other junk. Definitely keep us posted on your progress as you build yours out!
Sweet! Here are 3 chess engines for Java, C++, and Javascript that I wrote that include highlighting colored paths of attack and from where for both sides in realtime as the game is played. Fully configurable, ansi console output!. Totally easy to gut for embedded use. Minimax with alpha-beta pruning algorithm. Configurable out the wazoo including threads, pool size, ply look-ahead, time limits, colors, side names, previous best move caching to speed up parallelism (if used), quiessent searches, en-passant captures, other junk. Definitely keep us posted on your progress as you build yours out!
Sweet! Here are 3 chess engines for Java, C++, and Javascript that I wrote that include highlighting colored paths of attack and from where for both sides in realtime as the game is played. Fully configurable, ansi console output!. Totally easy to gut for embedded use. Minimax with alpha-beta pruning algorithm. Configurable out the wazoo including threads, pool size, ply look-ahead, time limits, colors, side names, previous best move caching to speed up parallelism (if used), quiessent searches, en-passant captures, other junk. Definitely keep us posted on your progress as you build yours out!