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JavaChess
24-bit ANSI colored, console-based chess engine using Java. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more.
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CPlusPlusChess
Modern C++ Chess. 24-bit ANSI colored, console-based chess using C++17. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more. (Based on my JavaChess repo, Re-written to practice my C++)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I have written hundreds of game engines over the years including many more full-featured chess engines (JavaChess, CPlusPlusChess, JavascriptChess to name a few). A few months ago we saw many great chess board projects in the various microcontroller and electronics subs here on reddit but all of them focused on the electronics and construction of the game boards themselves. From the discussions and comments that followed it seemed that many of the authors had the same questions about how to write the code-behind.
I have written hundreds of game engines over the years including many more full-featured chess engines (JavaChess, CPlusPlusChess, JavascriptChess to name a few). A few months ago we saw many great chess board projects in the various microcontroller and electronics subs here on reddit but all of them focused on the electronics and construction of the game boards themselves. From the discussions and comments that followed it seemed that many of the authors had the same questions about how to write the code-behind.
I have written hundreds of game engines over the years including many more full-featured chess engines (JavaChess, CPlusPlusChess, JavascriptChess to name a few). A few months ago we saw many great chess board projects in the various microcontroller and electronics subs here on reddit but all of them focused on the electronics and construction of the game boards themselves. From the discussions and comments that followed it seemed that many of the authors had the same questions about how to write the code-behind.