mosaic
Zircon
mosaic | Zircon | |
---|---|---|
21 | 10 | |
1,777 | 740 | |
- | -0.1% | |
9.1 | 8.2 | |
3 days ago | 3 months ago | |
Kotlin | Kotlin | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mosaic
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Introducing the new concoct UI runtime and compiler - inspired by jetpack compose
One of favorite offshoots of compose is https://github.com/JakeWharton/mosaic, which is a tool to build TUI's. Is something that you plan for this library, basically making the targeted renderer plug-able?
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Ink: React for interactive command-line apps
There's also Mosaic, which is an experiment of sorts to build console UI using Kotlin and Jetpack Compose: https://github.com/JakeWharton/mosaic
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Looking for Kotlin Console UI libraries that work in IDE Terminal
Not sure if this is what you're looking for but it seems pretty cool: https://github.com/JakeWharton/mosaic
- Guides for Kotlin scripting use case
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🔁 Benjamin Kosten Announced EffeKt — Revolutionary Reactive Kotlin Library
To see some non-Android examples of Compose, take a look at https://github.com/JakeWharton/mosaic
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Kotlin CLI apps development status
Have you tried either clikt or mosaic??
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EffeKt: reactivity in kotlin
Mosaic
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gtk-ks: Join the Effort to create GTK Bindings for Kotlin!
Would be really cool if one day this could be made to work with the compose compiler, kinda like compose for web, mosaic (compose for TUI apps), or another project that I can't find right now but it was basically compose with one of Apple's UI frameworks
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30k lines of SwiftUI in production later
Jetpack Compose (Google's alternative on Android, that also works pretty much anywhere you can run a JVM and others like the web [1], terminals[2], powerpoints[3], as well as pretty much anywhere you have an imperative API that you want to transform into a functional model[4]) is infinitely more polished and has better tools than anything Apple has put out in all of SwiftUI's existence. Apple is bringing this upon themselves with their "major updates" concept for SwiftUI coming every other year, where components aren't even available on old versions of iOS. A UI toolkit is a library like any other, version it like a library and match patch releases.
[1] https://compose-web.ui.pages.jetbrains.team/
[2] https://github.com/JakeWharton/mosaic
[3] https://github.com/fgiris/composePPT
[4] https://github.com/googlemaps/android-maps-compose
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JetBrains launches cross-platform UI framework for Kotlin
Compose itself can be used by pretty much anything then. There's Compose UI, there's Compose Multiplatform, that on the web targets the DOM, on Windows targets... WinUI or any component library ? and more. For example, you can have a terminal renderer with it: https://github.com/JakeWharton/mosaic. Or hell, even drive an iOS view (https://twitter.com/jakewharton/status/1399561083204026369). The way it works also allows transforming coroutines calls, which are asynchronous into basically synchronous components, without ever making use of the UI part (https://github.com/cashapp/molecule).
Zircon
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Java swing turn based roguelike game loop advice
I'd recommend you use Zircon, it's THE roguelike rendering library for Kotlin/JVM. The developer is/was active on the discord too. Zircon website
- Guides for Kotlin scripting use case
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game engines for 2D games in java?
Hope you're not getting down voted because of Kotlin. Even the example on their page is in Java. https://github.com/Hexworks/zircon
- Textual in Clojure?
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New Zircon Release is out: 2021.1.0-RELEASE
There is another improvement that helps with extensibility: now it is possible to create custom tileset loaders. There is already a WIP loader that uses Tiled's format.
One important change that was a blocker for some other things was the reliance on the global Zircon object that also held some state. With #404 completed now there is no global state, and it is also possible to have TileGrid and / or Renderer objects without having an Application that continuously renders content.
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Learn to build a Roguelike game in Scala
But if you specifically want to build a roguelike and you're ok with Java, Zircon looks amazing! I have not tried it but just look at those screenshots!
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7drl 2021 Collaborations Thread
Hi all! If any of you want to use a Hexworks project for the 7DRL (Zircon or Amethyst) feel free to jump on our Discord Server where you can get help with those and talk with other 7DRLers!
What are some alternatives?
molecule - Build a StateFlow stream using Jetpack Compose
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
compose-dot - Experimental Graphviz code generation POC built with Jetpack Compose compiler/runtime.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Channelify - Convert your YouTube channel into a native Android app using YouTube Data API v3.
ktx - Kotlin extensions for the libGDX game framework
kotter - A declarative, Kotlin-idiomatic API for writing dynamic console applications.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
Expenso - 📊 A Minimal Expense Tracker App built to demonstrate the use of modern android architecture component with MVVM Architecture
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
Ink - 🌈 React for interactive command-line apps
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.