JUCE
verdigris
JUCE | verdigris | |
---|---|---|
105 | 13 | |
6,116 | 623 | |
1.6% | 0.0% | |
9.5 | 1.5 | |
2 days ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
verdigris
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
This is overly dramatic. The "keywords" are just macros. If you don't want an additional preprocessor to generate code in a separate .cpp file from these macros, you can use https://github.com/woboq/verdigris
The concurrency model, object ownership and life cycle you are mentioning are not part of C++, those are just conventions in specific C++ user groups - Qt code compiles plain and simple with pretty much every conformant C++ compiler and that makes it as much C++ as anything else.
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Qt Creator 12 Released
There were a couple of attempts in that direction, but i haven't really seen them used in any production codebase.
https://woboq.com/blog/verdigris-qt-without-moc.html
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Will C++ ever get a standard GUI/2D Graphics library?
Is Moc for signals and slots still needed? Mind you, I haven't used Qt in 15 years, but I was sure I heard about some standard C++ way of building Qt apps without needing the MOC prebuild step (IIRC https://woboq.com/blog/verdigris-qt-without-moc.html).
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KDE Plasma development switches to Qt 6 tomorrow
Nope, Qt 6 still uses moc. I don't think modern C++ meta programming is quite capable of entirely replacing moc. The closest thing I'm aware of is [0], but it requires additional macros compared to what moc requires, and compilation speed can suffer. Chances are moc won't be dropped until full reflection lands, if ever, and even then if compilation speed is too bad I wouldn't be entirely surprised if moc remains.
[0]: https://github.com/woboq/verdigris
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Verdigris
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[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
`QML_ELEMENT` support for Verdigris. https://github.com/woboq/verdigris/pull/99
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Carbon Language: An experimental successor to C++
> it's possible to do Qt without moc even in C++ with https://github.com/woboq/verdigris/, why wouldn't it be possible from D ?
You're talking about an entirely different thing. While OP was referring to the current state of D's ecosystem and the impact that missing key frameworks have on hindering adoption, you're arguing about the theoretical possibility of writing a framework with a language, which really does not address OP's point.
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GUI for software, not games, but lighter than Qt ?
And much more importantly, MOC specifically is a code generator which has a competitor without the code generation requirement. Fully compatible even. So no, sorry "Qt is bad because MOC" stopped being an argument years ago (if it ever was).
- C++ in the Linux kernel
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Qt Creator 6 released
But copperspice is not a better version: see the benchmark here: https://woboq.com/blog/verdigris-qt-without-moc.html
What are some alternatives?
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
WebSocket++ - C++ websocket client/server library
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Proxygen - A collection of C++ HTTP libraries including an easy to use HTTP server.
audiogridder - DSP servers using general purpose computers and networks
libwebsockets - canonical libwebsockets.org networking library
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
nghttp2 - nghttp2 - HTTP/2 C Library and tools