JOML
lwjglbook
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JOML | lwjglbook | |
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1 | 2 | |
700 | 113 | |
0.6% | - | |
7.3 | 5.4 | |
7 months ago | about 1 month ago | |
Java | Java | |
MIT License | Apache License 2.0 |
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JOML
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
lwjglbook
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Instancing/Instanced Rendering in LibGDX (3D)
https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter21/chapter21.html This LWJGL guide provides everything you need to get a good understanding of 3D rendering with OpenGL and covers instanced rendering in chapter 21. The source code is also available on https://github.com/lwjglgamedev/lwjglbook.
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Java game programming
Back when I was learning game development on java I read this book https://github.com/lwjglgamedev/lwjglbook I think it's a good start.
What are some alternatives?
glm - jvm glm
lwjgl3-demos - Demo suite for LWJGL 3
imgui-java - JNI based binding for Dear ImGui
pixel-community - High performance and modular Java/Kotlin 2D Game Framework.
android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)
libGDX - Desktop/Android/HTML5/iOS Java game development framework
javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
miniscript - A scripting library for Java-based games
Koin3D - Koin3D, a java port of Coin3D with LWJGL