IsoMesh VS core

Compare IsoMesh vs core and see what are their differences.

IsoMesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring. (by EmmetOT)
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IsoMesh core
3 1
255 118
- -
0.0 0.0
8 months ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

IsoMesh

Posts with mentions or reviews of IsoMesh. We have used some of these posts to build our list of alternatives and similar projects.

core

Posts with mentions or reviews of core. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing IsoMesh and core you can also consider the following projects:

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.

voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.

Marching-Cubes - Marching cubes in Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others