IsoMesh
core
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IsoMesh
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Since Unity doesn’t have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system!
If you’re interested, this is all available on GitHub, along with a lot more information, and the above gif is available in a sample scene.
- I've been experimenting with SDFs and voxels in a Unity project for the last couple weeks. I decided to share the repo along with a little writeup.
core
What are some alternatives?
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.
Marching-Cubes - Marching cubes in Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others