ImagineEngine VS Raylib

Compare ImagineEngine vs Raylib and see what are their differences.

ImagineEngine

A project to create a blazingly fast Swift game engine that is a joy to use 🚀 (by JohnSundell)

Raylib

A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go! (by STREGAsGate)
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ImagineEngine Raylib
1 3
1,810 88
- -
0.0 0.0
over 3 years ago over 1 year ago
Swift C
Unknown MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ImagineEngine

Posts with mentions or reviews of ImagineEngine. We have used some of these posts to build our list of alternatives and similar projects.

Raylib

Posts with mentions or reviews of Raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-21.

What are some alternatives?

When comparing ImagineEngine and Raylib you can also consider the following projects:

glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !

rayjs - Javascript bindings for raylib in a single ~3mb executable

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

GateEngine - Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

Godot - Godot Engine – Multi-platform 2D and 3D game engine

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com