Ichor
C++20 Microservice Bootstrapping Framework (by volt-software)
kira
Library for expressive game audio. (by tesselode)
Ichor | kira | |
---|---|---|
10 | 11 | |
174 | 799 | |
0.6% | - | |
9.0 | 7.5 | |
15 days ago | 7 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ichor
Posts with mentions or reviews of Ichor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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Ichor v0.3.0 released: async file I/O now included
More information on the async I/O can be found in the docs.
- Ichor v0.2.0: C++ Framework for Event Loops, Dependency Injection and More
- Ichor v0.2.0: C++ Framework for Event Loops, Dependency Injection and premade services, now supports constructor injection
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C++ Show and Tell - March 2023
Ichor v0.2.0 has been released today: https://github.com/volt-software/Ichor/releases/tag/v0.2.0
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Ichor v0.1.0: dependency injection now with co_await
supporting `co_await` for handling events as well as providing an example HTTP implementation showcasing `co_await`.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I've been working on and off as time permits on Ichor. It's a c++ middleware designed to take away a couple problems I had with writing large scale applications:
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DI in c++ hurt by lack of good libraries?
Kind of tooting my own horn here, but I agree with you and have therefore written my own DI-esque library, Ichor. It does support the use-case of resolve-per-graph, but does this through what Ichor calls filters. Essentially, every created dependency can have a custom filter installed that allows run-time control of which requesting entities are requesting it. The repository has some code examples for you to look at. I'm pretty (but not completely) happy with it.
- Ichor - A framework for combining dependency injection and thread safety with C++20
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What's needed to bring C++20 to the embedded world?
I've been working on bringing C++20 to the soft-realtime domain through Ichor. I've already managed to get dynamic memory allocations to 0 by using memory allocators everywhere.
kira
Posts with mentions or reviews of kira.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-22.
- Kira game audio library v0.8 - spatial sounds, modulators, compressor and EQ filter effects
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Rust audio library
I've had too experience with https://crates.io/crates/kira
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What's the current audio library of choice for Rust gamedev?
Perhaps something like kira audio https://github.com/tesselode/kira
- kira (game audio library) v0.6.0 - complete rewrite with streaming sound support and a leaner and more elegant API
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Kira, a game audio library with some features that go overlooked by most game audio solutions.
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Looking for an open-source project to join part-time
speaking of audio! i'm working on a game audio library called kira, which some people seem interested in integrating into bevy. i'd love to have more contributors!
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kira (game audio library) v0.5.0 - playback position getter, mixer send tracks, new effects
crates.io | docs
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kira (game audio library) v0.4.0 - wasm support, serde support, API improvements
Kira GitHub repo
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What audio library to use?
I think you should look into kira. It provides a lot of amazing features, more here
- kira (game audio library) v0.3.0 - per-sequence custom event types, audio streams, and random values
What are some alternatives?
When comparing Ichor and kira you can also consider the following projects:
kangaru - 🦘 A dependency injection container for C++11, C++14 and later
fastfetch - Like neofetch, but much faster because written mostly in C.
ConverterNOW - The Unit Converter app: easy, immediate and multi-platform
factorio-lib-rs - Rust library with a collection of things about Factorio
Simple-Log
gentooinstall
sysidentpy - A Python Package For System Identification Using NARMAX Models
LichessBot - Repo of a Discord bot that is for viewing games and users on Lichess.
mandelbrot-sfml-imgui - Interactive multi-threaded C++ Mandelbrot renderer using SFML + ImGui running at constant 60 FPS
bevy - A refreshingly simple data-driven game engine built in Rust
crystal - The Crystal Programming Language
soda - Soda