ISF4AE
After Effects Plug-in enabling to use GLSL written in ISF as an effect (by baku89)
Vulkanator
An Adobe After Effects sample project with Vulkan GPU acceleration (by Wunkolo)
ISF4AE | Vulkanator | |
---|---|---|
2 | 1 | |
220 | 53 | |
- | - | |
7.4 | 1.3 | |
7 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ISF4AE
Posts with mentions or reviews of ISF4AE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-15.
- ISF4AE - load ISF generated shaders in Ae
-
Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
Vulkanator
Posts with mentions or reviews of Vulkanator.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing ISF4AE and Vulkanator you can also consider the following projects:
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
SHADERed - Lightweight, cross-platform & full-featured shader IDE
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Open3D - Open3D: A Modern Library for 3D Data Processing
SupercellSWF-Animate - Plugin for Adobe Animate to create new or export SC files and use in all Supercell games
VulkanTutorial - Tutorial for the Vulkan graphics and compute API