Hyperspeedcube
madsim
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Hyperspeedcube | madsim | |
---|---|---|
4 | 5 | |
49 | 582 | |
- | 3.6% | |
4.7 | 7.5 | |
6 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hyperspeedcube
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WR update for the 4d Rubik's Cube (3x3x3x3), now sub 4 minutes! (for context the WR was over 10 minutes just 2 months ago...)
I'm glad you asked! Here's the classic video by Mathologer explaining what the heck is going on. I recommend using Hyperspeedcube rather than MC4D as it's more modern and contains more speedsolving features (disclosure: I wrote Hyperspeedcube). Feel free to join the Hypercubers Discord as well!
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Anyone here with autoimmune arthritis?
If typing is okay, you could try virtual cubing. I know it's not the same, but it's something. IIRC cstimer has a virtual puzzle, and I made a program Hyperspeedcube that also has virtual 3x3x3 (altho it's mainly intended for 4D cubing).
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2D Rubik's Cube easier to understand
https://github.com/HactarCE/Hyperspeedcube enables you to solve 4D cubes, the exploded visualization is standard but I think it is pretty cool
here is it in action https://www.youtube.com/watch?v=FCvn9-JvXgY&list=PLKwXjCUFqO...
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First ever sub 1 minute physical 2x2x2x2 solve! UWR!
We can't build them easily, but we can stimulate them! Hyperspeedcube supports from 14 to 94. Solving 44 and up is pretty much how you'd expect: assemble centers, then "ridges" (like an extra edge pairing step), then edges, then solve like a 34.
madsim
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On Implementation of Distributed Protocols
Being able to control nondeterminism is particularly useful for testing and debugging. This allows creating reproducible test environments, as well as discrete-event simulation for faster-than-real-time simulation of time delays. For example, Cardano uses a simulation environment for the IO monad that closely follows core Haskell packages; Sui has a simulator based on madsim that provides an API-compatible replacement for the Tokio runtime and intercepts various POSIX API calls in order to enforce determinism. Both allow running the same code in production as in the simulator for testing.
- Is Something Bugging You?
- Madsim: Magical Deterministic Simulator for distributed systems in Rust
- madsim: Magical Deterministic Simulator for distributed systems in Rust
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Announcing Turmoil, a framework for testing distributed systems
How Turmoil different from madsim? Is Turmoil a successor of madsim?
What are some alternatives?
tpscube - An application for tracking cube solves
snmp-sim-rust - SNMP Simulator (Rust)
4DMC-Model
mainspring - A CPU simulator framework built around, and to support the other tools under, the constraints of the first principles of computing project.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
TX-2-simulator - Simulator for the pioneering TX-2 computer
rubiks-cube - Rubik's cube made with bevy engine.
oxidizy - Life, in its smallest form.
CubeSimRS - Rust based Rubik's Cube simulation and solving library.
name-needed - 🕹 A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
visual-system-simulator - Framework for simulating deficiencies and other aspects of the human visual system