Hyperspeedcube
CubeSimRS
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Hyperspeedcube | CubeSimRS | |
---|---|---|
4 | 3 | |
49 | 24 | |
- | - | |
5.0 | 2.0 | |
6 days ago | 8 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hyperspeedcube
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WR update for the 4d Rubik's Cube (3x3x3x3), now sub 4 minutes! (for context the WR was over 10 minutes just 2 months ago...)
I'm glad you asked! Here's the classic video by Mathologer explaining what the heck is going on. I recommend using Hyperspeedcube rather than MC4D as it's more modern and contains more speedsolving features (disclosure: I wrote Hyperspeedcube). Feel free to join the Hypercubers Discord as well!
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Anyone here with autoimmune arthritis?
If typing is okay, you could try virtual cubing. I know it's not the same, but it's something. IIRC cstimer has a virtual puzzle, and I made a program Hyperspeedcube that also has virtual 3x3x3 (altho it's mainly intended for 4D cubing).
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2D Rubik's Cube easier to understand
https://github.com/HactarCE/Hyperspeedcube enables you to solve 4D cubes, the exploded visualization is standard but I think it is pretty cool
here is it in action https://www.youtube.com/watch?v=FCvn9-JvXgY&list=PLKwXjCUFqO...
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First ever sub 1 minute physical 2x2x2x2 solve! UWR!
We can't build them easily, but we can stimulate them! Hyperspeedcube supports from 14 to 94. Solving 44 and up is pretty much how you'd expect: assemble centers, then "ridges" (like an extra edge pairing step), then edges, then solve like a 34.
CubeSimRS
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What's everyone working on this week (44/2021)?
Been putting further work into my Rubik's Cube solver. Managed to get a basic solver working using some variation of IDA*. Planning to refactor the code and then start optimising to make things go fast.
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What's everyone working on this week (42/2021)?
Been working quite extensively on my Rubik's Cube simulator and solver. Currently working on optimising my data structures and then eventually to getting a proper solver working.
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What's everyone working on this week (33/2021)?
Completely new and picked up Rust about 10 days ago. Started by heading straight into a project of making a Rubik's Cube solver while following the Rust book along the side.
What are some alternatives?
tpscube - An application for tracking cube solves
rescrobbled - MPRIS music scrobbler daemon
madsim - Magical Deterministic Simulator for distributed systems in Rust.
atomic-server - An open source headless CMS / real-time database. Powerful table editor, full-text search, and SDKs for JS / React / Svelte.
4DMC-Model
link-to-notion - Quick add a link to a page within Notion app
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
youki - A container runtime written in Rust
rubiks-cube - Rubik's cube made with bevy engine.
custom-elements - A CustomElement trait to create Rust/WASM Web Components/Custom Elements easily without writing any JavaScript.
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
advent-of-code-2020 - :christmas_tree: My Advent of Code solutions in Rust. http://adventofcode.com/2020