Hypersomnia
Pixel-Editor
Hypersomnia | Pixel-Editor | |
---|---|---|
5 | 1 | |
915 | 7 | |
4.0% | - | |
9.8 | 2.7 | |
8 days ago | 7 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hypersomnia
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My competitive top-down shooter brings open-source to eSports. Written from scratch, in bare C++ - runs natively on Linux. AppImage is just 30 MB. Coming to Steam on 28th.
Cool part? Part of the game's source code was used in Assassin's Creed: Valhalla, as well as Skydio drones. See our GitHub for details: https://github.com/TeamHypersomnia/Hypersomnia
- Hypersomnia - Multiplayer top-down shooter made from scratch, comes with an in-game Editor
- Show HN: Open-source shooter which made it to AC: Valhalla and Skydio drones
- GitHub - TeamHypersomnia/Hypersomnia: Multiplayer top-down shooter made from scratch. Comes with an in-game Editor!
Pixel-Editor
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I Made A Pixel Editor, Wait... Its a Randomy Pixel Editor!
hi, so after one week of coding and blab-la, i finally made my beta pixel editor, Its A Part Of My Game Engine :-), Zakar Game Engine, Gonna Be Based On Vulkan, For more About Zakar Project Check This https://archuser555.github.io , the Zakar Group Website, Ok, About The Pixel EDitor, Its Based On raylib (Nah Opengl Are weird And Hard To Manage) and its using the C++ longo, i blieve in this pixel editor project, i cant made something amazing in one week, but there we go, source code https://github.com/archuser555/Pixel-Editor and Also The Official Website For The Project https://archuser555.github.io/Pixel-Editor/ THANKS FOR READ + NEED SOME STARTS PLS
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