HyperLap2D
gdx-fireapp
HyperLap2D | gdx-fireapp | |
---|---|---|
2 | 2 | |
347 | 63 | |
1.2% | - | |
8.5 | 4.3 | |
1 day ago | 20 days ago | |
Java | Java | |
GNU General Public License v3.0 only | Apache License 2.0 |
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HyperLap2D
- Do you people have any tips for handling levels ?
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HyperLap2D Presentation
Basic Wiki + Working Example here: https://github.com/rednblackgames/HyperLap2D/wiki/libgdx---Getting-Started ;)
gdx-fireapp
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Why use gdx-fireapp to add Firebase to my Libgdx project ?
I'm a little bit confuse about how to add firebase (firestore) to my project. I saw there exist a library for this purpose gdx-fireapp ( https://github.com/mk-5/gdx-fireapp ) but I don't unserstand what is the advantage of use it instead of using the "normal" library (https://firebase.google.com/docs/firestore/quickstart?hl=en#java ). My bet is because if I use it the same code will work for Android and iOs, otherwise I will have to write different code when using firebase for Android and iOs. Is my bet correct? Is there any other advantage?
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The Bubble Game
Also wanted to thank mk-5 for their work on Firebase for LibGDX and MrStahlfelge for their work on Game services.
What are some alternatives?
tiled - Flexible level editor
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
libGDX - Desktop/Android/HTML5/iOS Java game development framework
riiablo - Diablo II remade using Java and LibGDX
Mini2Dx - A high-level cross-platform 2D game development API
talos - Talos Particle Engine
gdx-gamesvcs - Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
switch-xna - XBox Live Indie Game built on XNA 3.1 - released in 2010
talos - Talos Linux is a modern Linux distribution built for Kubernetes.
Java2dGame - Hello there! This is my first open-source 2d game, I hope you enjoy it! :D. Here I will try to make an apocalypse zombie game