Do you people have any tips for handling levels ?

This page summarizes the projects mentioned and recommended in the original post on /r/libgdx

InfluxDB - Purpose built for real-time analytics at any scale.
InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
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  • libGDX

    Desktop/Android/HTML5/iOS Java game development framework

  • InfluxDB

    Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.

    InfluxDB logo
  • tiled

    Flexible level editor

  • HyperLap2D

    A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

  • switch-xna

    XBox Live Indie Game built on XNA 3.1 - released in 2010

    Here is a similar concept but just written into code from a puzzle game I made years ago in XNA: https://github.com/elennick/switch-xna/tree/master/src/SwitchGame/GameObjects/Challenges/ChallengeObjects

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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