Husko-s-SteamWorkshop-Downloader VS Visual-Music

Compare Husko-s-SteamWorkshop-Downloader vs Visual-Music and see what are their differences.

Visual-Music

This is a short program that takes the input from your microphone and uses OpenGL to draw a live colourful pattern. (by PycraftDeveloper)
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Husko-s-SteamWorkshop-Downloader Visual-Music
2 1
77 1
- -
0.0 0.0
over 1 year ago over 2 years ago
Python Python
GNU General Public License v3.0 or later -
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Husko-s-SteamWorkshop-Downloader

Posts with mentions or reviews of Husko-s-SteamWorkshop-Downloader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • Any recommendations on sites to use for downloading mods?
    1 project | /r/PiratedGames | 12 Mar 2022
    This guy is actually making a tool for this exact thing and rimworld is one of the games on there, it also allows you to download collections what you want to do is open up steam on a website then copy then go to the mod or collection you want copy the numbers and paste it in where the application tells you to for morw help I suggest reading the github page. https://github.com/Official-Husko/Husko-s-SteamWorkshop-Downloader.
  • Tool for Downloading and Installing Mods
    2 projects | /r/PiratedGames | 4 Mar 2022
    I recently started to develop a tool that downloads and installs mods for games that have the Steamworkshop. I thought i would make a post on here to further spread the word and maybe also get some contributors onboard to help me make this tool better. Its still very much WIP but it works currently and its completely open source. If you are interested in using it or checking it out visit the Github Page

Visual-Music

Posts with mentions or reviews of Visual-Music. We have used some of these posts to build our list of alternatives and similar projects.
  • Pycraft Progress report
    1 project | dev.to | 7 Dec 2021
    Well today saw a small number of changes as I try to get screenshots to work so I can get that to work in windowed mode in game, aside from that (I'm near a solution), I have also enabled error messages and the ability to go back from the game engine to the main body of Pycraft (like the home screen, inventory and maps) so we are a few steps closer to Pycraft v0.9.3 being released, maybe this weekend if all goes well. I'm planning to add sound effects like the step FX to the game, and finish the jump animation in game. One thing to add, it takes about a day at least to publish Pycraft (that's including to PYPI) if all goes well, and after Pycraft v0.9.3 is live, time will be spent on the installer and building documentation before work on Pycraft v0.9.4 begins! I have also spent today experimenting with OpenGL in Python with a soon to be released project "Visual-Music" (here: https://github.com/PycraftDeveloper/Visual-Music), I have already posted about that, although don't worry most of my time will be dedicated to Pycraft And that won't be received many updates (although I'll keep it up to date!)

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