Honki-Tonks-Zivilisationen
gcc-darwin-arm64
Honki-Tonks-Zivilisationen | gcc-darwin-arm64 | |
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10 | 4 | |
17 | 254 | |
- | - | |
8.7 | 10.0 | |
1 day ago | 10 days ago | |
Ada | ||
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Honki-Tonks-Zivilisationen
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
gcc-darwin-arm64
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GCC 12.1 Released
Impressive, too bad Apple silicon is still not supported officially, for people that want to build GCC themselves on M1 machines check these GCC forks:
https://github.com/iains/gcc-darwin-arm64
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MacBook Pro M1 - Ada development
Using [this work](https://github.com/iains/gcc-darwin-arm64) I’ve been able to produce a working aarch64-apple-darwin21 suite - a prerelease version of GCC12 + the usual set of tools (no debugger, though - who needs them?!). A bit of polishing & a write-up, it’ll be good to go.
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March 2022 What Are You Working On?
This release will run on M1 using the Rosetta code translation. Work is in hand to build a native compiler, looking good I think.
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Apple laptops with the M1 chip?
Work in progress here; from the test results issue,
What are some alternatives?
qoi - The “Quite OK Image Format” for fast, lossless image compression
gcc
alire - Command-line tool from the Alire project and supporting library
distributing-gcc - Binary releases of GCC (native and cross) on macOS; also, the scripts/Makefiles used for producing them.
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
Ada_GUI - An Ada-oriented GUI
programming-with-ada - A guide for learning about the Ada Programming Language.
drivers - An assortment of drivers
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".
spark2014 - SPARK 2014 is the new version of SPARK, a software development technology specifically designed for engineering high-reliability applications.