Honki-Tonks-Zivilisationen
distributing-gcc
Honki-Tonks-Zivilisationen | distributing-gcc | |
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10 | 20 | |
17 | 32 | |
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8.7 | 6.1 | |
1 day ago | 4 months ago | |
Ada | Makefile | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Honki-Tonks-Zivilisationen
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
distributing-gcc
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June 2023 What Are You Working On?
GCC 13.1.0 for aarch64-apple-darwin21, both native and cross-compiling to arm-eabi. Had to make a second release of both, because libgmp.dylib had a very unhelpful runpath setting.
- GCC 13.1.0 releases for Apple silicon
- MacOS GCC 13.1.0 (aarch64)
- Release GCC 13.1.0 (aarch64)
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May 2023 What Are You Working On?
Libadalang2xml now in Alire. NB, if you’re on macOS, you’ll need one of the packages I’ve been building; alr/macOS can’t build langkit, libadalang.
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macOS GCC 13.1.0 (x86_64)
Yes: see here.
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What are does the hobbyist programmer miss comparing the paid versus free Ada ecosystem?
This is why, when considering whether to build & release a nn.2.0 macOS version, I’ll only do so if there’s a good reason: for example, GCC 12.1.0 couldn’t compile C source on macOS Ventura (version 13).
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December 2022 What Are You Working On?
Over at Github, I’ve released GCC 12.2.0 for macOS: x86_64 for Intel Macs, aarch64 for Apple silicon. I have an arm-eabi build too, must get round to releasing it.
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[ANN] XNAdaLib 2022 and GNATStudio 23.0wb for macOS Monterey.
XNAdaLib is a large set of ready to use Ada libraries prebuilt with GNAT FSF 12.1 for macOS.
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Ada on apple silicon
For the next few years you’ll be able to run x86_64 binaries on Apple silicon. I produced an aarch64 package based on GCC 12.1.0, see here, but (a) GCC 12.1 won’t compile C code on Ventura, (b) if you want an ecosystem try Alire whose default toolset includes a GCC 12.2-based compiler, albeit x86_64!
What are some alternatives?
qoi - The “Quite OK Image Format” for fast, lossless image compression
Ada_GUI - An Ada-oriented GUI
alire - Command-line tool from the Alire project and supporting library
gcc-darwin-arm64 - GCC master branch for Darwin with experimental support for Arm64. Currently GCC-14.0.1 [April 2024]
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
ACATS - The Ada Conformity Assessment Test Suite, customised for GCC.
programming-with-ada - A guide for learning about the Ada Programming Language.
GNAT-FSF-builds - Builds of the GNAT Ada compiler from FSF GCC releases
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".
septum - Context-based code search tool